Age | Commit message (Collapse) | Author |
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Also-By: Matthew Hoops <clone2727@gmail.com>
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This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
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Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
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Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
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Use Common::String::format instead of a MAXPATHLEN-sized char[] buffer.
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(bug #3612236)"
This reverts commit f0071c65adf72f0fda07395b19b28a7e730b619a.
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This reverts commit d06a6542249ae18ec4b43ffb7ac4e5273baf3fd7.
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Entries have been grouped by type (packed / unpacked) and ordered by
language, alphabetically
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versions (bug #3612236)
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
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This cleans up the save/load code and resolves multiple issues with the
original save/load screen.
Save game timestamps and thumbnails are now implemented, together with
the ability to load a game from the launcher.
F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog
(if the user has selected to use the ScummVM save screen).
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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This is a situation that would occur when a user copies drscula save
files from one device to another, without copying the corresponding
index, or copies the index without all corresponding save files.
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Added kSupportsListSaves to DrasculaMetaEngine::hasFeature
Added working listSaves to DrasculaMetaEngine
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
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A warning occurs that the archive, Packet.001 has been added twice.
This is due to a hack to get the detector priority listing correct.
This fix prevents this causing a multiple add of the same archive.
svn-id: r55580
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svn-id: r54125
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Also fix some typos, and minor tweaks
svn-id: r54118
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svn-id: r53034
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
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translation"), after a brief discussion with Fingolfin to make sure I wasn't
doing something silly.
svn-id: r48833
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svn-id: r48000
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svn-id: r46543
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svn-id: r41272
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the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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svn-id: r36132
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fixes to object names. So new version of packet.005 was prepared.
svn-id: r34124
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svn-id: r33761
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svn-id: r32500
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svn-id: r32499
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ADGF_KEEPMATCH
- Fix detection of French version
svn-id: r32498
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