Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-26 | Cleanup | Filippos Karapetis | |
svn-id: r34179 | |||
2008-08-25 | Fix for original game bug with the wall plug in chapter 5. | Filippos Karapetis | |
Fixes bug #2059621 - DRASCULA: Plug bug svn-id: r34160 | |||
2008-08-24 | Fix inventory. | Eugene Sandulenko | |
svn-id: r34122 | |||
2008-08-19 | Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD" | Filippos Karapetis | |
svn-id: r34030 | |||
2008-08-19 | Fixed regression from commit #33576. Fixes bug #2056282 - "DRASCULA: can't ↵ | Filippos Karapetis | |
use inventory objects" svn-id: r34028 | |||
2008-08-10 | Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also an | Torbjörn Andersson | |
invalid free()), so that I can start and quit the game without any unexpected warnings. (The obvious next step, of course, would be to actually *play* the game for a bit...) svn-id: r33766 | |||
2008-08-10 | address the ignored events and bad inventory screen handling 'features' | Kostas Nakos | |
svn-id: r33758 | |||
2008-08-03 | Fix bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" | Eugene Sandulenko | |
svn-id: r33576 | |||
2008-08-02 | Fix crash when drascula.dat file is missing | Eugene Sandulenko | |
svn-id: r33537 | |||
2008-06-10 | The static arrays in drascula.dat contain signed integers as well | Filippos Karapetis | |
svn-id: r32651 | |||
2008-06-10 | Fixed character walking in room 14 (the bar, right after BJ is kidnapped). ↵ | Filippos Karapetis | |
This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist" svn-id: r32648 | |||
2008-06-10 | drawSurface1 -> bgSurface | Filippos Karapetis | |
svn-id: r32644 | |||
2008-06-09 | Fixed regression from commit #32636, leading to a crash | Filippos Karapetis | |
svn-id: r32638 | |||
2008-06-09 | Properly initialize and free memory for texts | Eugene Sandulenko | |
svn-id: r32636 | |||
2008-06-09 | Properly initialize and destroy the different arrays read from drascula.dat. ↵ | Filippos Karapetis | |
Also, fixed a crash that occurred from the last commit svn-id: r32635 | |||
2008-06-09 | Bugfix to read the first array element correctly by sev | Filippos Karapetis | |
svn-id: r32634 | |||
2008-06-09 | - drascula.dat is now read completely | Filippos Karapetis | |
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628 | |||
2008-06-08 | Load all texts from drascula.dat | Eugene Sandulenko | |
svn-id: r32622 | |||
2008-06-08 | quitGame() -> endChapter() | Filippos Karapetis | |
svn-id: r32620 | |||
2008-06-08 | The pendulumSurface pointer is only used in update_102() | Filippos Karapetis | |
svn-id: r32614 | |||
2008-06-08 | Use _system->quit() instead of exit(0). | Torbjörn Andersson | |
svn-id: r32611 | |||
2008-06-08 | Initialize _charMap to avoid crash when drascula.dat doesn't exist | Filippos Karapetis | |
svn-id: r32607 | |||
2008-06-07 | Add stubs for .dat file loading | Eugene Sandulenko | |
svn-id: r32605 | |||
2008-06-07 | WIP of drascula.dat loading. | Eugene Sandulenko | |
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603 | |||
2008-06-07 | Shuffled around more code. Now the files look more manageable. | Eugene Sandulenko | |
svn-id: r32599 | |||
2008-06-07 | Patch #1986992: "DRASCULA: correcting errors" | Eugene Sandulenko | |
svn-id: r32592 | |||
2008-06-06 | Fix apostrophe rendering in conversation texts. | Eugene Sandulenko | |
svn-id: r32587 | |||
2008-06-06 | Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of ↵ | Eugene Sandulenko | |
english updates" svn-id: r32585 | |||
2008-06-06 | Partially reverted the changes to for loops in my last commit. It's not wise ↵ | Filippos Karapetis | |
to call strlen() on each loop iteration... svn-id: r32584 | |||
2008-06-06 | - Cleanup | Filippos Karapetis | |
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) ) - Simplified some more room actions svn-id: r32583 | |||
2008-06-06 | Partially reverted r32580. That surface is used by Spanish version. | Eugene Sandulenko | |
svn-id: r32581 | |||
2008-06-06 | Removed the useless textSurface buffer | Filippos Karapetis | |
frame_x -> frameX candleX, candleY, pianistX and drunkX are used in more than one place svn-id: r32580 | |||
2008-06-06 | Initialize roomNumber correctly | Filippos Karapetis | |
svn-id: r32579 | |||
2008-06-06 | - Cleaned up the code that makes the in-game screensaver pop up | Filippos Karapetis | |
- Grouped all the frame_* variables - Removed the unused mouseY_ant variable Renamed: x_dr/y_dr -> drasculaX/drasculaY x_bj/y_bj -> bjX/bjY vb -> VonBraun wolf -> werewolf pos_cabina -> cabinPos dir_lectura -> pal plt -> colorCount palNegra -> blackPalette cont_sv -> framesWithoutAction svn-id: r32577 | |||
2008-06-06 | Removed left-over debugging. | Torbjörn Andersson | |
svn-id: r32569 | |||
2008-06-06 | Only try to play a sound file if the file could be found. (Otherwise, it looks | Torbjörn Andersson | |
like it will try to use the most recently opened file, which is probably not a sound at all.) svn-id: r32568 | |||
2008-06-05 | escoba -> runCurrentChapter | Filippos Karapetis | |
svn-id: r32557 | |||
2008-06-05 | Added enums for all items up to chapter 3 and some of chapter 4 | Filippos Karapetis | |
svn-id: r32556 | |||
2008-06-05 | Fix compiler warning (to clear a C-string, do not abuse sprintf like that) | Max Horn | |
svn-id: r32555 | |||
2008-06-05 | - Rewrote the way room updaters, preupdaters and room parsers are called and ↵ | Filippos Karapetis | |
added debug output when they're called - Simplified calls to converse() - Removed the useless para_codificar buffers - Renamed checkFlag -> checkAction svn-id: r32554 | |||
2008-06-05 | - Removed the unused hay_sb variable (originally, it was meant to check if ↵ | Filippos Karapetis | |
the sound is active or not) - mesa -> volumeControls - Cleanup of volumeControls() - fliplay -> playFLI, and removed openSSN() and EndSSN() - Some translations: button_izq -> leftMouseButton button_dch -> rightMouseButton animation_rayo -> animation_ray hueso -> bone vuela -> fly svn-id: r32552 | |||
2008-06-04 | saves -> saveLoadScreen | Filippos Karapetis | |
svn-id: r32546 | |||
2008-06-04 | Clear "select" when the save/load screen pops up, to avoid having garbage ↵ | Filippos Karapetis | |
shown in the selected game slot svn-id: r32545 | |||
2008-06-04 | Reduced the delays in Drascula's save/load screen to make it more responsive ↵ | Filippos Karapetis | |
(since delay() waits for double the time internally) svn-id: r32544 | |||
2008-06-04 | Removed decompressPic() and fixed the animation of Von Braun and his glass cage | Filippos Karapetis | |
svn-id: r32541 | |||
2008-06-04 | lleva_vb -> placeVB | Filippos Karapetis | |
c_mirar -> curExcuseLook c_poder -> curExcuseAction sentido -> trackCharacter mirar_t -> lookExcuses poder_t -> actionExcuses svn-id: r32535 | |||
2008-06-04 | Simplified some more calls to loadPic() | Filippos Karapetis | |
svn-id: r32534 | |||
2008-06-04 | releaseGame() -> quitGame() | Filippos Karapetis | |
nivel_osc -> palLevel Simplified calls to loadPic() svn-id: r32533 | |||
2008-06-04 | Fixed regression from commit #32507 | Filippos Karapetis | |
svn-id: r32532 | |||
2008-06-04 | enterNewRoom -> enterRoom | Filippos Karapetis | |
Added debug output when entering/exiting rooms svn-id: r32530 |