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path: root/engines/drascula/drascula.cpp
AgeCommit message (Expand)Author
2008-09-11- The game's cursor is now handled via ScummVM's cursor manager, instead of t...Filippos Karapetis
2008-09-10Removed the unused variable changeColorFilippos Karapetis
2008-09-10Merged all the methods to assign and set default palettesFilippos Karapetis
2008-09-10Reduced game memory usage by about 400KB by only loading the current language...Filippos Karapetis
2008-09-09- Cleanup and simplificationFilippos Karapetis
2008-08-26Simplified several calls to copyBackground()Filippos Karapetis
2008-08-26CleanupFilippos Karapetis
2008-08-25Fix for original game bug with the wall plug in chapter 5.Filippos Karapetis
2008-08-24Fix inventory.Eugene Sandulenko
2008-08-19Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD"Filippos Karapetis
2008-08-19Fixed regression from commit #33576. Fixes bug #2056282 - "DRASCULA: can't us...Filippos Karapetis
2008-08-10Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also anTorbjörn Andersson
2008-08-10address the ignored events and bad inventory screen handling 'features'Kostas Nakos
2008-08-03Fix bug #2011470: "DRASCULA: slowdown when you hold mouse buttons"Eugene Sandulenko
2008-08-02Fix crash when drascula.dat file is missingEugene Sandulenko
2008-06-10The static arrays in drascula.dat contain signed integers as wellFilippos Karapetis
2008-06-10Fixed character walking in room 14 (the bar, right after BJ is kidnapped). Th...Filippos Karapetis
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
2008-06-09Fixed regression from commit #32636, leading to a crashFilippos Karapetis
2008-06-09Properly initialize and free memory for textsEugene Sandulenko
2008-06-09Properly initialize and destroy the different arrays read from drascula.dat. ...Filippos Karapetis
2008-06-09Bugfix to read the first array element correctly by sevFilippos Karapetis
2008-06-09- drascula.dat is now read completelyFilippos Karapetis
2008-06-08Load all texts from drascula.datEugene Sandulenko
2008-06-08quitGame() -> endChapter()Filippos Karapetis
2008-06-08The pendulumSurface pointer is only used in update_102()Filippos Karapetis
2008-06-08Use _system->quit() instead of exit(0).Torbjörn Andersson
2008-06-08Initialize _charMap to avoid crash when drascula.dat doesn't existFilippos Karapetis
2008-06-07Add stubs for .dat file loadingEugene Sandulenko
2008-06-07WIP of drascula.dat loading. Eugene Sandulenko
2008-06-07Shuffled around more code. Now the files look more manageable.Eugene Sandulenko
2008-06-07Patch #1986992: "DRASCULA: correcting errors"Eugene Sandulenko
2008-06-06Fix apostrophe rendering in conversation texts.Eugene Sandulenko
2008-06-06Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of englis...Eugene Sandulenko
2008-06-06Partially reverted the changes to for loops in my last commit. It's not wise ...Filippos Karapetis
2008-06-06- CleanupFilippos Karapetis
2008-06-06Partially reverted r32580. That surface is used by Spanish version.Eugene Sandulenko
2008-06-06Removed the useless textSurface bufferFilippos Karapetis
2008-06-06Initialize roomNumber correctlyFilippos Karapetis
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
2008-06-06Removed left-over debugging.Torbjörn Andersson
2008-06-06Only try to play a sound file if the file could be found. (Otherwise, it looksTorbjörn Andersson
2008-06-05escoba -> runCurrentChapterFilippos Karapetis
2008-06-05Added enums for all items up to chapter 3 and some of chapter 4Filippos Karapetis
2008-06-05Fix compiler warning (to clear a C-string, do not abuse sprintf like that)Max Horn
2008-06-05- Rewrote the way room updaters, preupdaters and room parsers are called and ...Filippos Karapetis
2008-06-05- Removed the unused hay_sb variable (originally, it was meant to check if th...Filippos Karapetis
2008-06-04saves -> saveLoadScreenFilippos Karapetis
2008-06-04Clear "select" when the save/load screen pops up, to avoid having garbage sho...Filippos Karapetis
2008-06-04Reduced the delays in Drascula's save/load screen to make it more responsive ...Filippos Karapetis