Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-04 | Removed the superfluous VGA buffer, replacing it with direct writes to the ↵ | Filippos Karapetis | |
video buffer svn-id: r43048 | |||
2009-07-25 | Added word-wrapping to Drascula's conversation options. Fixes bug #2826607. | Torbjörn Andersson | |
svn-id: r42755 | |||
2009-05-13 | Normalized types for several variables. Formatting | Eugene Sandulenko | |
svn-id: r40521 | |||
2009-05-12 | Replace verb numbers with constants in selectVerb() call | Eugene Sandulenko | |
svn-id: r40476 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-01-05 | Got rid of updateAnim2() | Filippos Karapetis | |
svn-id: r35747 | |||
2008-12-03 | Applied wjpalenstijn's patch to fix bug #2111826 - "DRASCULA: Inserting save ↵ | Filippos Karapetis | |
game names lags" svn-id: r35221 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-09-28 | - Renamed withVoices to _subtitlesDisabled as it reflect the true meaning. | Eugene Sandulenko | |
- Allowed to disable subtitles from options dialogs including RTL. svn-id: r34675 | |||
2008-09-16 | - Moved some includes away from drascula.h | Filippos Karapetis | |
- Moved grr() to talk.cpp - Removed the unnecessary parameter length from isTalkFinished() svn-id: r34577 | |||
2008-09-15 | Rewrote the very confusing centerText() function into something that makes ↵ | Filippos Karapetis | |
more sense, and matches the way that the original printed text on screen (in most cases) Fixes bugs #2102657 - "DRASCULA: Crash when talking to the piano player" and #2111820 - "DRASCULA: Dialog texts too long" svn-id: r34558 | |||
2008-09-12 | - Moved more animation data inside drascula.dat | Filippos Karapetis | |
- Merged copyRect and copyRectClip - Added enums for all the possible character directions and removed duplicate directions - Extended the talk sequence commands a bit - Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used svn-id: r34503 | |||
2008-09-11 | Cleanup | Filippos Karapetis | |
svn-id: r34494 | |||
2008-09-11 | - Merged openDoor() and closeDoor() | Filippos Karapetis | |
- Cleaned up updateDoor() - Bugfixes to exitRoom() and gotoObject() - Moved cursor-related functions to interface.cpp - alapuertakeva -> roomExits svn-id: r34493 | |||
2008-09-11 | - The game's cursor is now handled via ScummVM's cursor manager, instead of ↵ | Filippos Karapetis | |
the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) - Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer - hay_que_load -> loadedDifferentChapter - Merged withoutVerb() and selectVerb() This is a big change, it might lead to regressions! svn-id: r34488 | |||
2008-09-10 | Removed the unused variable changeColor | Filippos Karapetis | |
svn-id: r34480 | |||
2008-09-10 | Merged all the methods to assign and set default palettes | Filippos Karapetis | |
svn-id: r34479 | |||
2008-09-10 | Reduced game memory usage by about 400KB by only loading the current ↵ | Filippos Karapetis | |
language strings, not all strings svn-id: r34472 | |||
2008-09-09 | - Cleanup and simplification | Filippos Karapetis | |
- Moved several simple animations out of animation.cpp - Moved some animations with talk sequences inside drascula.dat - A new version of drascula.dat is needed (will be uploaded shortly) svn-id: r34464 | |||
2008-09-09 | Cleanup. Simplified converse() | Filippos Karapetis | |
svn-id: r34460 | |||
2008-08-26 | talk_dr_grande -> talk_drascula_big | Filippos Karapetis | |
talk_baul -> talk_trunk svn-id: r34182 | |||
2008-08-26 | Simplified several calls to copyBackground() | Filippos Karapetis | |
svn-id: r34181 | |||
2008-08-26 | Merged talk_vonBraun and talk_vonBraunpuerta | Filippos Karapetis | |
svn-id: r34180 | |||
2008-06-25 | Possible fix for (for the drascula engine) for bug #2001583 - "WINCE: CRUISE ↵ | Filippos Karapetis | |
and DRASCULA engines can not be compiled" svn-id: r32777 | |||
2008-06-17 | Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and ↵ | Filippos Karapetis | |
crash" svn-id: r32728 | |||
2008-06-10 | Fixed regression in the pendulum room, preventing the player from selecting ↵ | Filippos Karapetis | |
John's hands (new version of drascula.dat needed) svn-id: r32657 | |||
2008-06-10 | drawSurface1 -> bgSurface | Filippos Karapetis | |
svn-id: r32644 | |||
2008-06-09 | Bugfix to read the first array element correctly by sev | Filippos Karapetis | |
svn-id: r32634 | |||
2008-06-09 | - drascula.dat is now read completely | Filippos Karapetis | |
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628 | |||
2008-06-08 | Load all texts from drascula.dat | Eugene Sandulenko | |
svn-id: r32622 | |||
2008-06-08 | quitGame() -> endChapter() | Filippos Karapetis | |
svn-id: r32620 | |||
2008-06-08 | Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME ↵ | Filippos Karapetis | |
for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256) svn-id: r32619 | |||
2008-06-08 | pointer -> memPtr | Filippos Karapetis | |
Des_RLE -> decodeRLE Des_OFF -> decodeOffset Lenght -> length Removed duplicate code for RLE decoding svn-id: r32617 | |||
2008-06-08 | Use mixVideo() in showFrame() and some capitalization fixes | Filippos Karapetis | |
svn-id: r32616 | |||
2008-06-08 | - Removed the AuxBuffOrg and AuxBuffDes buffers | Filippos Karapetis | |
- Renamed loadPCX -> showFrame - Removed WaitForNext() - Cleaned up the PCX frame loading code svn-id: r32615 | |||
2008-06-08 | The pendulumSurface pointer is only used in update_102() | Filippos Karapetis | |
svn-id: r32614 | |||
2008-06-08 | Removed the useless pcxBuffer buffer and auxPun pointer and fixed an ↵ | Filippos Karapetis | |
off-by-one error in the PCX decoding routine svn-id: r32613 | |||
2008-06-08 | Grouped all the different draw buffers/pointers together | Filippos Karapetis | |
svn-id: r32612 | |||
2008-06-07 | Add stubs for .dat file loading | Eugene Sandulenko | |
svn-id: r32605 | |||
2008-06-07 | WIP of drascula.dat loading. | Eugene Sandulenko | |
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603 | |||
2008-06-07 | Fixed regression from last commit | Filippos Karapetis | |
svn-id: r32590 | |||
2008-06-07 | Used enums for igor talker types | Filippos Karapetis | |
Merged a lot of code of talk_pianist, talk_drunk, talk_werewolf and talk_mus svn-id: r32589 | |||
2008-06-07 | Simplified talk_hacker | Filippos Karapetis | |
svn-id: r32588 | |||
2008-06-06 | Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of ↵ | Eugene Sandulenko | |
english updates" svn-id: r32585 | |||
2008-06-06 | - Cleanup | Filippos Karapetis | |
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) ) - Simplified some more room actions svn-id: r32583 | |||
2008-06-06 | Partially reverted r32580. That surface is used by Spanish version. | Eugene Sandulenko | |
svn-id: r32581 | |||
2008-06-06 | Removed the useless textSurface buffer | Filippos Karapetis | |
frame_x -> frameX candleX, candleY, pianistX and drunkX are used in more than one place svn-id: r32580 | |||
2008-06-06 | - Cleaned up the code that makes the in-game screensaver pop up | Filippos Karapetis | |
- Grouped all the frame_* variables - Removed the unused mouseY_ant variable Renamed: x_dr/y_dr -> drasculaX/drasculaY x_bj/y_bj -> bjX/bjY vb -> VonBraun wolf -> werewolf pos_cabina -> cabinPos dir_lectura -> pal plt -> colorCount palNegra -> blackPalette cont_sv -> framesWithoutAction svn-id: r32577 | |||
2008-06-06 | Simplified the room preupdaters and updaters | Filippos Karapetis | |
svn-id: r32573 |