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path: root/engines/drascula/drascula.h
AgeCommit message (Expand)Author
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
2008-06-06Simplified the room preupdaters and updatersFilippos Karapetis
2008-06-06Removed the empty specialized parsers for rooms 19, 44, 61 and 63Filippos Karapetis
2008-06-06Further unification of room code.Eugene Sandulenko
2008-06-05Merged all roomXXActions into single array. Thus simplified room parsers.Eugene Sandulenko
2008-06-05Pendulum room is room #102Eugene Sandulenko
2008-06-05escoba -> runCurrentChapterFilippos Karapetis
2008-06-05Added enums for all items up to chapter 3 and some of chapter 4Filippos Karapetis
2008-06-05- Rewrote the way room updaters, preupdaters and room parsers are called and ...Filippos Karapetis
2008-06-05- Removed the unused hay_sb variable (originally, it was meant to check if th...Filippos Karapetis
2008-06-04saves -> saveLoadScreenFilippos Karapetis
2008-06-04Removed decompressPic() and fixed the animation of Von Braun and his glass cageFilippos Karapetis
2008-06-04Fixed the misuse of ARRAYSIZEFilippos Karapetis
2008-06-04lleva_vb -> placeVBFilippos Karapetis
2008-06-04releaseGame() -> quitGame()Filippos Karapetis
2008-06-04enterNewRoom -> enterRoomFilippos Karapetis
2008-06-04carga_escoba -> enterNewRoomFilippos Karapetis
2008-06-04Merged para_grabar() with saveGame()Filippos Karapetis
2008-06-04Removed junk code from update_1_pre, update_4 and update_6_preFilippos Karapetis
2008-06-03Rewrote some more room logicFilippos Karapetis
2008-06-03Reordered and grouped function definitionsFilippos Karapetis
2008-06-03x_talk_izq/x_talk_dch are used in more than 1 placeFilippos Karapetis
2008-06-02hare_x/hare_y -> curX/curYFilippos Karapetis
2008-06-02elige_en_barra -> selectVerbFromBarFilippos Karapetis
2008-06-02rayo_x -> rayXFilippos Karapetis
2008-06-02Added an enum for Igor's possible statesFilippos Karapetis
2008-06-02Further cleanup of the talk codeFilippos Karapetis
2008-06-02Better implementation of packet games loadingEugene Sandulenko
2008-06-02Proper detection for packed German and French versions. Removed unneeded code.Eugene Sandulenko
2008-06-02Removed some of the old talk functionsFilippos Karapetis
2008-06-02Simplified talk_blind()Filippos Karapetis
2008-06-02loadAndDecompressPic -> loadPicFilippos Karapetis
2008-06-01Removed the now obsolete talk_dr_dchFilippos Karapetis
2008-06-01Now whole game could be run from original packed files.Eugene Sandulenko
2008-06-01More ArjFile usageEugene Sandulenko
2008-06-01WIP for hooking unarj in order to play unmodified files from CD.Eugene Sandulenko
2008-05-31x_igor/y_igor -> igorX/igorYFilippos Karapetis
2008-05-31Simplified calls to updateScreen()Filippos Karapetis
2008-05-31CleanupFilippos Karapetis
2008-05-31updateData -> updateVisibleFilippos Karapetis
2008-05-31rompo_y_salgo -> breakOutFilippos Karapetis
2008-05-31tabernero -> bartenderFilippos Karapetis
2008-05-30- Simplified font mapping (in print_abc and print_abc_opc)Filippos Karapetis
2008-05-30CleanupFilippos Karapetis
2008-05-30- Renamed texts.cpp to staticdata.h and moved all game static data thereFilippos Karapetis
2008-05-30Fix warningsMax Horn
2008-05-30LookForFree -> soundIsActiveFilippos Karapetis
2008-05-30- x_alakeva/y_alakeva -> destX/destYFilippos Karapetis
2008-05-30- Merged loadPic and decompressPicFilippos Karapetis
2008-05-30Simplified calls to playSound()Filippos Karapetis