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path: root/engines/drascula/drascula.h
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2008-09-10Merged all the methods to assign and set default palettesFilippos Karapetis
svn-id: r34479
2008-09-10Reduced game memory usage by about 400KB by only loading the current ↵Filippos Karapetis
language strings, not all strings svn-id: r34472
2008-09-09- Cleanup and simplificationFilippos Karapetis
- Moved several simple animations out of animation.cpp - Moved some animations with talk sequences inside drascula.dat - A new version of drascula.dat is needed (will be uploaded shortly) svn-id: r34464
2008-09-09Cleanup. Simplified converse()Filippos Karapetis
svn-id: r34460
2008-08-26talk_dr_grande -> talk_drascula_bigFilippos Karapetis
talk_baul -> talk_trunk svn-id: r34182
2008-08-26Simplified several calls to copyBackground()Filippos Karapetis
svn-id: r34181
2008-08-26Merged talk_vonBraun and talk_vonBraunpuertaFilippos Karapetis
svn-id: r34180
2008-06-25Possible fix for (for the drascula engine) for bug #2001583 - "WINCE: CRUISE ↵Filippos Karapetis
and DRASCULA engines can not be compiled" svn-id: r32777
2008-06-17Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and ↵Filippos Karapetis
crash" svn-id: r32728
2008-06-10Fixed regression in the pendulum room, preventing the player from selecting ↵Filippos Karapetis
John's hands (new version of drascula.dat needed) svn-id: r32657
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
svn-id: r32644
2008-06-09Bugfix to read the first array element correctly by sevFilippos Karapetis
svn-id: r32634
2008-06-09- drascula.dat is now read completelyFilippos Karapetis
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628
2008-06-08Load all texts from drascula.datEugene Sandulenko
svn-id: r32622
2008-06-08quitGame() -> endChapter()Filippos Karapetis
svn-id: r32620
2008-06-08Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME ↵Filippos Karapetis
for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256) svn-id: r32619
2008-06-08pointer -> memPtrFilippos Karapetis
Des_RLE -> decodeRLE Des_OFF -> decodeOffset Lenght -> length Removed duplicate code for RLE decoding svn-id: r32617
2008-06-08Use mixVideo() in showFrame() and some capitalization fixesFilippos Karapetis
svn-id: r32616
2008-06-08- Removed the AuxBuffOrg and AuxBuffDes buffersFilippos Karapetis
- Renamed loadPCX -> showFrame - Removed WaitForNext() - Cleaned up the PCX frame loading code svn-id: r32615
2008-06-08The pendulumSurface pointer is only used in update_102()Filippos Karapetis
svn-id: r32614
2008-06-08Removed the useless pcxBuffer buffer and auxPun pointer and fixed an ↵Filippos Karapetis
off-by-one error in the PCX decoding routine svn-id: r32613
2008-06-08Grouped all the different draw buffers/pointers togetherFilippos Karapetis
svn-id: r32612
2008-06-07Add stubs for .dat file loadingEugene Sandulenko
svn-id: r32605
2008-06-07WIP of drascula.dat loading. Eugene Sandulenko
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603
2008-06-07Fixed regression from last commitFilippos Karapetis
svn-id: r32590
2008-06-07Used enums for igor talker typesFilippos Karapetis
Merged a lot of code of talk_pianist, talk_drunk, talk_werewolf and talk_mus svn-id: r32589
2008-06-07Simplified talk_hackerFilippos Karapetis
svn-id: r32588
2008-06-06Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of ↵Eugene Sandulenko
english updates" svn-id: r32585
2008-06-06- CleanupFilippos Karapetis
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) ) - Simplified some more room actions svn-id: r32583
2008-06-06Partially reverted r32580. That surface is used by Spanish version.Eugene Sandulenko
svn-id: r32581
2008-06-06Removed the useless textSurface bufferFilippos Karapetis
frame_x -> frameX candleX, candleY, pianistX and drunkX are used in more than one place svn-id: r32580
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
- Grouped all the frame_* variables - Removed the unused mouseY_ant variable Renamed: x_dr/y_dr -> drasculaX/drasculaY x_bj/y_bj -> bjX/bjY vb -> VonBraun wolf -> werewolf pos_cabina -> cabinPos dir_lectura -> pal plt -> colorCount palNegra -> blackPalette cont_sv -> framesWithoutAction svn-id: r32577
2008-06-06Simplified the room preupdaters and updatersFilippos Karapetis
svn-id: r32573
2008-06-06Removed the empty specialized parsers for rooms 19, 44, 61 and 63Filippos Karapetis
svn-id: r32571
2008-06-06Further unification of room code.Eugene Sandulenko
svn-id: r32567
2008-06-05Merged all roomXXActions into single array. Thus simplified room parsers.Eugene Sandulenko
svn-id: r32559
2008-06-05Pendulum room is room #102Eugene Sandulenko
svn-id: r32558
2008-06-05escoba -> runCurrentChapterFilippos Karapetis
svn-id: r32557
2008-06-05Added enums for all items up to chapter 3 and some of chapter 4Filippos Karapetis
svn-id: r32556
2008-06-05- Rewrote the way room updaters, preupdaters and room parsers are called and ↵Filippos Karapetis
added debug output when they're called - Simplified calls to converse() - Removed the useless para_codificar buffers - Renamed checkFlag -> checkAction svn-id: r32554
2008-06-05- Removed the unused hay_sb variable (originally, it was meant to check if ↵Filippos Karapetis
the sound is active or not) - mesa -> volumeControls - Cleanup of volumeControls() - fliplay -> playFLI, and removed openSSN() and EndSSN() - Some translations: button_izq -> leftMouseButton button_dch -> rightMouseButton animation_rayo -> animation_ray hueso -> bone vuela -> fly svn-id: r32552
2008-06-04saves -> saveLoadScreenFilippos Karapetis
svn-id: r32546
2008-06-04Removed decompressPic() and fixed the animation of Von Braun and his glass cageFilippos Karapetis
svn-id: r32541
2008-06-04Fixed the misuse of ARRAYSIZEFilippos Karapetis
svn-id: r32537
2008-06-04lleva_vb -> placeVBFilippos Karapetis
c_mirar -> curExcuseLook c_poder -> curExcuseAction sentido -> trackCharacter mirar_t -> lookExcuses poder_t -> actionExcuses svn-id: r32535
2008-06-04releaseGame() -> quitGame()Filippos Karapetis
nivel_osc -> palLevel Simplified calls to loadPic() svn-id: r32533
2008-06-04enterNewRoom -> enterRoomFilippos Karapetis
Added debug output when entering/exiting rooms svn-id: r32530
2008-06-04carga_escoba -> enterNewRoomFilippos Karapetis
talk_sinc -> talk_sync n_ejec2 -> savedChapter Removed updatePalette() Simplified enterNewRoom() Merged para_cargar() and loadGame() Slight cleanup to withoutVerb() Removed set_dac and set_dacSSN svn-id: r32528
2008-06-04Merged para_grabar() with saveGame()Filippos Karapetis
sentido_igor -> trackIgor sentido_bj -> trackBJ svn-id: r32527
2008-06-04Removed junk code from update_1_pre, update_4 and update_6_preFilippos Karapetis
pon_hare -> moveCharacters hare_oscuro -> setDarkPalette hare_claro -> setBrightPalette funde_hare -> setPaletteBase conta_blind_vez -> savedTime paleta_hare -> assignDefaultPalette paleta_hare_claro -> assignBrightPalette paleta_hare_oscuro -> assignDarkPalette distance_x/distance_y -> distanceX/distanceY palHare -> defaultPalette palHareClaro -> brightPalette palHareOscuro -> darkPalette pos_murci -> batPos murci_x/murci_y -> batX/batY blind_x/blind_y -> blindX/blindY svn-id: r32526