Age | Commit message (Collapse) | Author |
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svn-id: r34479
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language strings, not all strings
svn-id: r34472
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- Moved several simple animations out of animation.cpp
- Moved some animations with talk sequences inside drascula.dat
- A new version of drascula.dat is needed (will be uploaded shortly)
svn-id: r34464
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svn-id: r34460
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talk_baul -> talk_trunk
svn-id: r34182
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svn-id: r34181
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svn-id: r34180
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and DRASCULA engines can not be compiled"
svn-id: r32777
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crash"
svn-id: r32728
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John's hands (new version of drascula.dat needed)
svn-id: r32657
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svn-id: r32644
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svn-id: r32634
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- Removed the rest of the game static data (staticdata.h)
- Some naming convention fixes (added underscore to some shared variables)
- Renamed objeto -> object
svn-id: r32628
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svn-id: r32622
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svn-id: r32620
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for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256)
svn-id: r32619
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Des_RLE -> decodeRLE
Des_OFF -> decodeOffset
Lenght -> length
Removed duplicate code for RLE decoding
svn-id: r32617
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svn-id: r32616
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- Renamed loadPCX -> showFrame
- Removed WaitForNext()
- Cleaned up the PCX frame loading code
svn-id: r32615
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svn-id: r32614
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off-by-one error in the PCX decoding routine
svn-id: r32613
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svn-id: r32612
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svn-id: r32605
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DISCLAIMER: this is too far from finished. From now drascula.dat is required to
run the game, but in the meantime you have to make it by yourself. Do not
update DRASCULA_DAT_VER as I want it to be version 1 once all loading will
be implemented, but that may lead to some changes similar to r32602.
svn-id: r32603
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svn-id: r32590
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Merged a lot of code of talk_pianist, talk_drunk, talk_werewolf and talk_mus
svn-id: r32589
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svn-id: r32588
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english updates"
svn-id: r32585
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- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) )
- Simplified some more room actions
svn-id: r32583
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svn-id: r32581
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frame_x -> frameX
candleX, candleY, pianistX and drunkX are used in more than one place
svn-id: r32580
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- Grouped all the frame_* variables
- Removed the unused mouseY_ant variable
Renamed:
x_dr/y_dr -> drasculaX/drasculaY
x_bj/y_bj -> bjX/bjY
vb -> VonBraun
wolf -> werewolf
pos_cabina -> cabinPos
dir_lectura -> pal
plt -> colorCount
palNegra -> blackPalette
cont_sv -> framesWithoutAction
svn-id: r32577
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svn-id: r32573
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svn-id: r32571
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svn-id: r32567
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svn-id: r32559
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svn-id: r32558
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svn-id: r32557
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svn-id: r32556
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added debug output when they're called
- Simplified calls to converse()
- Removed the useless para_codificar buffers
- Renamed checkFlag -> checkAction
svn-id: r32554
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the sound is active or not)
- mesa -> volumeControls
- Cleanup of volumeControls()
- fliplay -> playFLI, and removed openSSN() and EndSSN()
- Some translations:
button_izq -> leftMouseButton
button_dch -> rightMouseButton
animation_rayo -> animation_ray
hueso -> bone
vuela -> fly
svn-id: r32552
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svn-id: r32546
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svn-id: r32541
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svn-id: r32537
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c_mirar -> curExcuseLook
c_poder -> curExcuseAction
sentido -> trackCharacter
mirar_t -> lookExcuses
poder_t -> actionExcuses
svn-id: r32535
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nivel_osc -> palLevel
Simplified calls to loadPic()
svn-id: r32533
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Added debug output when entering/exiting rooms
svn-id: r32530
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talk_sinc -> talk_sync
n_ejec2 -> savedChapter
Removed updatePalette()
Simplified enterNewRoom()
Merged para_cargar() and loadGame()
Slight cleanup to withoutVerb()
Removed set_dac and set_dacSSN
svn-id: r32528
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sentido_igor -> trackIgor
sentido_bj -> trackBJ
svn-id: r32527
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pon_hare -> moveCharacters
hare_oscuro -> setDarkPalette
hare_claro -> setBrightPalette
funde_hare -> setPaletteBase
conta_blind_vez -> savedTime
paleta_hare -> assignDefaultPalette
paleta_hare_claro -> assignBrightPalette
paleta_hare_oscuro -> assignDarkPalette
distance_x/distance_y -> distanceX/distanceY
palHare -> defaultPalette
palHareClaro -> brightPalette
palHareOscuro -> darkPalette
pos_murci -> batPos
murci_x/murci_y -> batX/batY
blind_x/blind_y -> blindX/blindY
svn-id: r32526
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