Age | Commit message (Collapse) | Author |
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svn-id: r40521
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svn-id: r40476
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svn-id: r35223
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game names lags"
svn-id: r35221
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- Moved grr() to talk.cpp
- Removed the unnecessary parameter length from isTalkFinished()
svn-id: r34577
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svn-id: r34513
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- Cleaned up updateDoor()
- Bugfixes to exitRoom() and gotoObject()
- Moved cursor-related functions to interface.cpp
- alapuertakeva -> roomExits
svn-id: r34493
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the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!
svn-id: r34488
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language strings, not all strings
svn-id: r34472
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svn-id: r33574
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svn-id: r33541
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svn-id: r32645
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svn-id: r32644
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- Removed the rest of the game static data (staticdata.h)
- Some naming convention fixes (added underscore to some shared variables)
- Renamed objeto -> object
svn-id: r32628
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svn-id: r32599
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