Age | Commit message (Collapse) | Author |
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like 'while(cond);' by inserting newlines
svn-id: r36127
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svn-id: r35648
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- Merged copyRect and copyRectClip
- Added enums for all the possible character directions and removed duplicate directions
- Extended the talk sequence commands a bit
- Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used
svn-id: r34503
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svn-id: r34494
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- Cleaned up updateDoor()
- Bugfixes to exitRoom() and gotoObject()
- Moved cursor-related functions to interface.cpp
- alapuertakeva -> roomExits
svn-id: r34493
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the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!
svn-id: r34488
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svn-id: r34480
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svn-id: r34479
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language strings, not all strings
svn-id: r34472
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- Moved several simple animations out of animation.cpp
- Moved some animations with talk sequences inside drascula.dat
- A new version of drascula.dat is needed (will be uploaded shortly)
svn-id: r34464
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svn-id: r34463
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talk_baul -> talk_trunk
svn-id: r34182
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svn-id: r34181
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Fixes bug #2059621 - DRASCULA: Plug bug
svn-id: r34160
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and DRASCULA engines can not be compiled"
svn-id: r32777
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John's hands (new version of drascula.dat needed)
svn-id: r32657
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svn-id: r32650
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svn-id: r32644
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- Removed the rest of the game static data (staticdata.h)
- Some naming convention fixes (added underscore to some shared variables)
- Renamed objeto -> object
svn-id: r32628
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svn-id: r32614
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svn-id: r32599
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- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) )
- Simplified some more room actions
svn-id: r32583
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svn-id: r32582
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frame_x -> frameX
candleX, candleY, pianistX and drunkX are used in more than one place
svn-id: r32580
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- Grouped all the frame_* variables
- Removed the unused mouseY_ant variable
Renamed:
x_dr/y_dr -> drasculaX/drasculaY
x_bj/y_bj -> bjX/bjY
vb -> VonBraun
wolf -> werewolf
pos_cabina -> cabinPos
dir_lectura -> pal
plt -> colorCount
palNegra -> blackPalette
cont_sv -> framesWithoutAction
svn-id: r32577
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svn-id: r32573
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svn-id: r32572
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svn-id: r32571
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svn-id: r32570
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svn-id: r32567
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parser (13 and 21 too, but there are no default actions associated with them)
svn-id: r32562
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too lazy for that.
svn-id: r32561
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them into roomActions.
svn-id: r32560
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svn-id: r32559
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svn-id: r32558
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svn-id: r32556
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added debug output when they're called
- Simplified calls to converse()
- Removed the useless para_codificar buffers
- Renamed checkFlag -> checkAction
svn-id: r32554
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svn-id: r32538
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svn-id: r32537
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this case
svn-id: r32536
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c_mirar -> curExcuseLook
c_poder -> curExcuseAction
sentido -> trackCharacter
mirar_t -> lookExcuses
poder_t -> actionExcuses
svn-id: r32535
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nivel_osc -> palLevel
Simplified calls to loadPic()
svn-id: r32533
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talk_sinc -> talk_sync
n_ejec2 -> savedChapter
Removed updatePalette()
Simplified enterNewRoom()
Merged para_cargar() and loadGame()
Slight cleanup to withoutVerb()
Removed set_dac and set_dacSSN
svn-id: r32528
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pon_hare -> moveCharacters
hare_oscuro -> setDarkPalette
hare_claro -> setBrightPalette
funde_hare -> setPaletteBase
conta_blind_vez -> savedTime
paleta_hare -> assignDefaultPalette
paleta_hare_claro -> assignBrightPalette
paleta_hare_oscuro -> assignDarkPalette
distance_x/distance_y -> distanceX/distanceY
palHare -> defaultPalette
palHareClaro -> brightPalette
palHareOscuro -> darkPalette
pos_murci -> batPos
murci_x/murci_y -> batX/batY
blind_x/blind_y -> blindX/blindY
svn-id: r32526
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svn-id: r32518
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sentido_dr -> trackDrascula
sentido_hare -> trackProtagonist
sentido_final -> trackFinal
lleva_al_hare -> gotoObject
pon_vb/sentido_vb -> moveVB/trackVB
hay_seleccion -> selectionMade
suelo -> floor
obj_salir -> objIsExit
sitio_x/sitio_y -> roomX/roomY
fundido -> fade
cuanto -> duration (in pause())
pos_hare -> curPos
nom_fich -> fileName
sitiobj_x/sitiobj_y -> roomObjX/roomObjY
sentidobj -> trackObj
cirio -> candle
pianista -> pianist
suma_1_pixel -> talkOffset
sincronia -> syncChar
svn-id: r32512
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ancho_hare -> curWidth
alto_hare -> curHeight
direccion_hare -> curDirection
Some slight cleanup
svn-id: r32508
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svn-id: r32502
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svn-id: r32494
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svn-id: r32484
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