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This simplifies the code and bring it closer to the original source code.
This should help if we need to debug issues in the future.
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This was a regression from commit fa3d3e3 and this fixes part of
bug #7113 DRASCULA: Serious sprite glitches.
The original uses extraSurface to draw text in draw_abc() in the
Spanish version while other languages use tableSurface. But in
ScummVM this was changed to use tableSurface for all languages.
However this caused an issue in chapter 6 when displaying the
inventory has it is also using tableSurface, as it was for all languages
in the original. While using the same surface works for other
languages, in the Spanish version we get the wrong background in
the inventory.
Rather than revert to using extraSurface for drawing text which is
a big change and impact all the chapters, I have opted to simply
swap the usage of the tableSurface and extraSurface in chapter 6
for the Spanish version compared to the original engine. The
changes therefore only impact chapter 6 and only the Spanish
version. I played the chapter in full to check that it indeed works
without causing adverse effects.
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This removes the superfluous talkHeight, talkWidth and timeDiff
variables. It also changes _loadedDifferentChapter to be a boolean
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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Some backends may break as I only compiled SDL
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This happens for example if the drascula.dat file is not found.
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Found by GCC 4.6's -Wunused-but-set-variable
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Minor whitespace fixes as well.
svn-id: r55560
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svn-id: r53473
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svn-id: r49702
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DrasculaEngine
svn-id: r48215
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svn-id: r48013
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svn-id: r48000
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the same interface itself. The caller is now responsible for
deleting the returned streams.
svn-id: r47994
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svn-id: r47992
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svn-id: r47991
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svn-id: r43056
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video buffer
svn-id: r43048
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svn-id: r40521
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svn-id: r40476
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
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like 'while(cond);' by inserting newlines
svn-id: r36127
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svn-id: r35648
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- Merged copyRect and copyRectClip
- Added enums for all the possible character directions and removed duplicate directions
- Extended the talk sequence commands a bit
- Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used
svn-id: r34503
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svn-id: r34494
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- Cleaned up updateDoor()
- Bugfixes to exitRoom() and gotoObject()
- Moved cursor-related functions to interface.cpp
- alapuertakeva -> roomExits
svn-id: r34493
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the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!
svn-id: r34488
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svn-id: r34480
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svn-id: r34479
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language strings, not all strings
svn-id: r34472
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- Moved several simple animations out of animation.cpp
- Moved some animations with talk sequences inside drascula.dat
- A new version of drascula.dat is needed (will be uploaded shortly)
svn-id: r34464
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svn-id: r34463
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talk_baul -> talk_trunk
svn-id: r34182
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svn-id: r34181
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Fixes bug #2059621 - DRASCULA: Plug bug
svn-id: r34160
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and DRASCULA engines can not be compiled"
svn-id: r32777
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John's hands (new version of drascula.dat needed)
svn-id: r32657
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svn-id: r32650
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svn-id: r32644
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- Removed the rest of the game static data (staticdata.h)
- Some naming convention fixes (added underscore to some shared variables)
- Renamed objeto -> object
svn-id: r32628
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svn-id: r32614
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svn-id: r32599
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- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) )
- Simplified some more room actions
svn-id: r32583
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svn-id: r32582
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