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path: root/engines/drascula/rooms.cpp
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2009-08-04CleanupFilippos Karapetis
svn-id: r43056
2009-08-04Removed the superfluous VGA buffer, replacing it with direct writes to the ↵Filippos Karapetis
video buffer svn-id: r43048
2009-05-13Normalized types for several variables. FormattingEugene Sandulenko
svn-id: r40521
2009-05-12Replace verb numbers with constants in selectVerb() callEugene Sandulenko
svn-id: r40476
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-09-12- Moved more animation data inside drascula.datFilippos Karapetis
- Merged copyRect and copyRectClip - Added enums for all the possible character directions and removed duplicate directions - Extended the talk sequence commands a bit - Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used svn-id: r34503
2008-09-11CleanupFilippos Karapetis
svn-id: r34494
2008-09-11- Merged openDoor() and closeDoor()Filippos Karapetis
- Cleaned up updateDoor() - Bugfixes to exitRoom() and gotoObject() - Moved cursor-related functions to interface.cpp - alapuertakeva -> roomExits svn-id: r34493
2008-09-11- The game's cursor is now handled via ScummVM's cursor manager, instead of ↵Filippos Karapetis
the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) - Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer - hay_que_load -> loadedDifferentChapter - Merged withoutVerb() and selectVerb() This is a big change, it might lead to regressions! svn-id: r34488
2008-09-10Removed the unused variable changeColorFilippos Karapetis
svn-id: r34480
2008-09-10Merged all the methods to assign and set default palettesFilippos Karapetis
svn-id: r34479
2008-09-10Reduced game memory usage by about 400KB by only loading the current ↵Filippos Karapetis
language strings, not all strings svn-id: r34472
2008-09-09- Cleanup and simplificationFilippos Karapetis
- Moved several simple animations out of animation.cpp - Moved some animations with talk sequences inside drascula.dat - A new version of drascula.dat is needed (will be uploaded shortly) svn-id: r34464
2008-09-09Cleanup of exitRoom()Filippos Karapetis
svn-id: r34463
2008-08-26talk_dr_grande -> talk_drascula_bigFilippos Karapetis
talk_baul -> talk_trunk svn-id: r34182
2008-08-26Simplified several calls to copyBackground()Filippos Karapetis
svn-id: r34181
2008-08-25Fix for original game bug with the wall plug in chapter 5.Filippos Karapetis
Fixes bug #2059621 - DRASCULA: Plug bug svn-id: r34160
2008-06-25Possible fix for (for the drascula engine) for bug #2001583 - "WINCE: CRUISE ↵Filippos Karapetis
and DRASCULA engines can not be compiled" svn-id: r32777
2008-06-10Fixed regression in the pendulum room, preventing the player from selecting ↵Filippos Karapetis
John's hands (new version of drascula.dat needed) svn-id: r32657
2008-06-10Use the array sizes loaded from drascula.dat, instead of ARRAYSIZEFilippos Karapetis
svn-id: r32650
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
svn-id: r32644
2008-06-09- drascula.dat is now read completelyFilippos Karapetis
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628
2008-06-08The pendulumSurface pointer is only used in update_102()Filippos Karapetis
svn-id: r32614
2008-06-07Shuffled around more code. Now the files look more manageable.Eugene Sandulenko
svn-id: r32599
2008-06-06- CleanupFilippos Karapetis
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) ) - Simplified some more room actions svn-id: r32583
2008-06-06Move more room code into roomActions[].Eugene Sandulenko
svn-id: r32582
2008-06-06Removed the useless textSurface bufferFilippos Karapetis
frame_x -> frameX candleX, candleY, pianistX and drunkX are used in more than one place svn-id: r32580
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
- Grouped all the frame_* variables - Removed the unused mouseY_ant variable Renamed: x_dr/y_dr -> drasculaX/drasculaY x_bj/y_bj -> bjX/bjY vb -> VonBraun wolf -> werewolf pos_cabina -> cabinPos dir_lectura -> pal plt -> colorCount palNegra -> blackPalette cont_sv -> framesWithoutAction svn-id: r32577
2008-06-06Simplified the room preupdaters and updatersFilippos Karapetis
svn-id: r32573
2008-06-06Fix regressions introduced in r32571Eugene Sandulenko
svn-id: r32572
2008-06-06Removed the empty specialized parsers for rooms 19, 44, 61 and 63Filippos Karapetis
svn-id: r32571
2008-06-06Added the rest of the rooms to the room parserFilippos Karapetis
svn-id: r32570
2008-06-06Further unification of room code.Eugene Sandulenko
svn-id: r32567
2008-06-05Fixed regression: rooms 0, 56 and 60 are not called by the default room ↵Filippos Karapetis
parser (13 and 21 too, but there are no default actions associated with them) svn-id: r32562
2008-06-05Optimize a bit roomParse, though ideal would be a binary search, but I amEugene Sandulenko
too lazy for that. svn-id: r32561
2008-06-05Converted most of checkAction() to pseudorooms 200 and 201, puttingEugene Sandulenko
them into roomActions. svn-id: r32560
2008-06-05Merged all roomXXActions into single array. Thus simplified room parsers.Eugene Sandulenko
svn-id: r32559
2008-06-05Pendulum room is room #102Eugene Sandulenko
svn-id: r32558
2008-06-05Added enums for all items up to chapter 3 and some of chapter 4Filippos Karapetis
svn-id: r32556
2008-06-05- Rewrote the way room updaters, preupdaters and room parsers are called and ↵Filippos Karapetis
added debug output when they're called - Simplified calls to converse() - Removed the useless para_codificar buffers - Renamed checkFlag -> checkAction svn-id: r32554
2008-06-04Fixed regression from commit #32536Filippos Karapetis
svn-id: r32538
2008-06-04Fixed the misuse of ARRAYSIZEFilippos Karapetis
svn-id: r32537
2008-06-04Rewrote some more room logic. Added a FIXME about the usage of ARRAYSIZE in ↵Filippos Karapetis
this case svn-id: r32536
2008-06-04lleva_vb -> placeVBFilippos Karapetis
c_mirar -> curExcuseLook c_poder -> curExcuseAction sentido -> trackCharacter mirar_t -> lookExcuses poder_t -> actionExcuses svn-id: r32535
2008-06-04releaseGame() -> quitGame()Filippos Karapetis
nivel_osc -> palLevel Simplified calls to loadPic() svn-id: r32533
2008-06-04carga_escoba -> enterNewRoomFilippos Karapetis
talk_sinc -> talk_sync n_ejec2 -> savedChapter Removed updatePalette() Simplified enterNewRoom() Merged para_cargar() and loadGame() Slight cleanup to withoutVerb() Removed set_dac and set_dacSSN svn-id: r32528
2008-06-04Removed junk code from update_1_pre, update_4 and update_6_preFilippos Karapetis
pon_hare -> moveCharacters hare_oscuro -> setDarkPalette hare_claro -> setBrightPalette funde_hare -> setPaletteBase conta_blind_vez -> savedTime paleta_hare -> assignDefaultPalette paleta_hare_claro -> assignBrightPalette paleta_hare_oscuro -> assignDarkPalette distance_x/distance_y -> distanceX/distanceY palHare -> defaultPalette palHareClaro -> brightPalette palHareOscuro -> darkPalette pos_murci -> batPos murci_x/murci_y -> batX/batY blind_x/blind_y -> blindX/blindY svn-id: r32526
2008-06-03Rewrote some more room logicFilippos Karapetis
svn-id: r32518