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path: root/engines/drascula/talk.cpp
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2017-11-14DRASCULA: Make remaining static texts translatableEugene Sandulenko
drascula.dat file version bumped
2017-11-11DRASCULA: Simplify the drawing code in BJ's roomFilippos Karapetis
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-04-16DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish ↵Thierry Crozat
version This simplifies the code and bring it closer to the original source code. This should help if we need to debug issues in the future.
2016-04-12DRASCULA: Fix wrong background for inventory in chapter 6Thierry Crozat
This was a regression from commit fa3d3e3 and this fixes part of bug #7113 DRASCULA: Serious sprite glitches. The original uses extraSurface to draw text in draw_abc() in the Spanish version while other languages use tableSurface. But in ScummVM this was changed to use tableSurface for all languages. However this caused an issue in chapter 6 when displaying the inventory has it is also using tableSurface, as it was for all languages in the original. While using the same surface works for other languages, in the Spanish version we get the wrong background in the inventory. Rather than revert to using extraSurface for drawing text which is a big change and impact all the chapters, I have opted to simply swap the usage of the tableSurface and extraSurface in chapter 6 for the Spanish version compared to the original engine. The changes therefore only impact chapter 6 and only the Spanish version. I played the chapter in full to check that it indeed works without causing adverse effects.
2016-04-11DRASCULA: Fix color for Drascula at the end of chapter 5Thierry Crozat
I checked the original and the code in ScummVM and there is no call to talk_solo in chapter 4, while we indeed need to use the red color for all calls to talk_solo in chapter 5.
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: fix crash/graphic glitch at castle towersNorbert Bajkó
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers
2014-02-18DRASCULA: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-19DRASCULA: Some renaming. Also, get rid of some extraneous globalsFilippos Karapetis
This removes the superfluous talkHeight, talkWidth and timeDiff variables. It also changes _loadedDifferentChapter to be a boolean
2011-11-25DRASCULA: Add fix for crash/OOB memory accesses in bug #3440895D G Turner
This bug is "DRASCULA-IT: Crash/graphic glitch at castle towers". The crash was due to width and height values being passed to copyBackground() being invalid due to out of bounds read from the factor_red array. This adds debugging statements and fixes the crash by clipping accesses to the maximum index of factor_red. This doesn't however fix the observed GFX glitch, but stops it being a segfault.
2011-11-13DRASCULA: Allow faster quit when in the mid of a conversation.Johannes Schickel
This allows quitting ScummVM in only a minimal time when a converstion is running instead of waiting for it to finish. It is still not instant but much better.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-06-15Drascula: Fix bug #2827169.Eugene Sandulenko
Bug #2827169: "DRASCULA: gfx glitch in pendulum room" fixed by rearranging draw sequence. svn-id: r49719
2010-06-15Drascula: add even more responsivenessEugene Sandulenko
svn-id: r49718
2010-06-15Drascula: Add responsiveness while talking.Eugene Sandulenko
svn-id: r49716
2010-03-09DRASCULA: Some cleanup; turn some global C++ objects into members of ↵Max Horn
DrasculaEngine svn-id: r48215
2009-07-25Make sure that "buf" is properly terminated. Actually, we could probably getTorbjörn Andersson
rid of "buf" completely, and replace it with face = syncChar[p] - '0', assuming that syncChar only contains digits. But for now, let's make a minimal change. This might fix bug #2826611 ("DRASCULA: Crash when smashing church window"). svn-id: r42776
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-09-28- Renamed withVoices to _subtitlesDisabled as it reflect the true meaning.Eugene Sandulenko
- Allowed to disable subtitles from options dialogs including RTL. svn-id: r34675
2008-09-16Removed tons of unused 'length' variables, to silence compiler warningsMax Horn
svn-id: r34585
2008-09-16- Moved some includes away from drascula.hFilippos Karapetis
- Moved grr() to talk.cpp - Removed the unnecessary parameter length from isTalkFinished() svn-id: r34577
2008-09-15Show the blind man's dialog text at a bit better placeFilippos Karapetis
svn-id: r34561
2008-09-12- Moved more animation data inside drascula.datFilippos Karapetis
- Merged copyRect and copyRectClip - Added enums for all the possible character directions and removed duplicate directions - Extended the talk sequence commands a bit - Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used svn-id: r34503
2008-09-10Reduced game memory usage by about 400KB by only loading the current ↵Filippos Karapetis
language strings, not all strings svn-id: r34472
2008-08-26talk_dr_grande -> talk_drascula_bigFilippos Karapetis
talk_baul -> talk_trunk svn-id: r34182
2008-08-26Simplified several calls to copyBackground()Filippos Karapetis
svn-id: r34181
2008-08-26Merged talk_vonBraun and talk_vonBraunpuertaFilippos Karapetis
svn-id: r34180
2008-07-01Fixed unitialized variablesMax Horn
svn-id: r32865
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
svn-id: r32644
2008-06-08CleanupFilippos Karapetis
svn-id: r32609
2008-06-07CleanupFilippos Karapetis
estanteria -> bookcase svn-id: r32591
2008-06-07Fixed regression from last commitFilippos Karapetis
svn-id: r32590
2008-06-07Used enums for igor talker typesFilippos Karapetis
Merged a lot of code of talk_pianist, talk_drunk, talk_werewolf and talk_mus svn-id: r32589
2008-06-07Simplified talk_hackerFilippos Karapetis
svn-id: r32588
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
- Grouped all the frame_* variables - Removed the unused mouseY_ant variable Renamed: x_dr/y_dr -> drasculaX/drasculaY x_bj/y_bj -> bjX/bjY vb -> VonBraun wolf -> werewolf pos_cabina -> cabinPos dir_lectura -> pal plt -> colorCount palNegra -> blackPalette cont_sv -> framesWithoutAction svn-id: r32577
2008-06-06CleanupFilippos Karapetis
svn-id: r32574
2008-06-05- Removed the unused hay_sb variable (originally, it was meant to check if ↵Filippos Karapetis
the sound is active or not) - mesa -> volumeControls - Cleanup of volumeControls() - fliplay -> playFLI, and removed openSSN() and EndSSN() - Some translations: button_izq -> leftMouseButton button_dch -> rightMouseButton animation_rayo -> animation_ray hueso -> bone vuela -> fly svn-id: r32552
2008-06-04Fix memory overwriteEugene Sandulenko
svn-id: r32543
2008-06-04Fixed the animation where the window is broken by the spear outside the churchFilippos Karapetis
svn-id: r32542
2008-06-04releaseGame() -> quitGame()Filippos Karapetis
nivel_osc -> palLevel Simplified calls to loadPic() svn-id: r32533
2008-06-04carga_escoba -> enterNewRoomFilippos Karapetis
talk_sinc -> talk_sync n_ejec2 -> savedChapter Removed updatePalette() Simplified enterNewRoom() Merged para_cargar() and loadGame() Slight cleanup to withoutVerb() Removed set_dac and set_dacSSN svn-id: r32528
2008-06-04Removed junk code from update_1_pre, update_4 and update_6_preFilippos Karapetis
pon_hare -> moveCharacters hare_oscuro -> setDarkPalette hare_claro -> setBrightPalette funde_hare -> setPaletteBase conta_blind_vez -> savedTime paleta_hare -> assignDefaultPalette paleta_hare_claro -> assignBrightPalette paleta_hare_oscuro -> assignDarkPalette distance_x/distance_y -> distanceX/distanceY palHare -> defaultPalette palHareClaro -> brightPalette palHareOscuro -> darkPalette pos_murci -> batPos murci_x/murci_y -> batX/batY blind_x/blind_y -> blindX/blindY svn-id: r32526
2008-06-03x_talk_izq/x_talk_dch are used in more than 1 placeFilippos Karapetis
sentido_dr -> trackDrascula sentido_hare -> trackProtagonist sentido_final -> trackFinal lleva_al_hare -> gotoObject pon_vb/sentido_vb -> moveVB/trackVB hay_seleccion -> selectionMade suelo -> floor obj_salir -> objIsExit sitio_x/sitio_y -> roomX/roomY fundido -> fade cuanto -> duration (in pause()) pos_hare -> curPos nom_fich -> fileName sitiobj_x/sitiobj_y -> roomObjX/roomObjY sentidobj -> trackObj cirio -> candle pianista -> pianist suma_1_pixel -> talkOffset sincronia -> syncChar svn-id: r32512
2008-06-02hare_x/hare_y -> curX/curYFilippos Karapetis
ancho_hare -> curWidth alto_hare -> curHeight direccion_hare -> curDirection Some slight cleanup svn-id: r32508
2008-06-02rayo_x -> rayXFilippos Karapetis
PASO_HARE_X/PASO_HARE_Y -> STEP_X/STEP_Y PIES_HARE -> FEET_HEIGHT ALTO_TALK_HARE -> TALK_HEIGHT ANCHO_TALK_HARE -> TALK_WIDTH salgo -> roomExit num_cara -> faceBuffer pantalla -> curScreen svn-id: r32503
2008-06-02This should fix a regression in the recent talk_igor() cleanup. I don'tTorbjörn Andersson
actually have the game, though, so I can't actually verify that there is a regression, nor that this fixes it. svn-id: r32501
2008-06-02Further cleanup of the talk codeFilippos Karapetis
svn-id: r32494