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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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drascula
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Author
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-04-13
DRASCULA: Improve text centering
Thierry Crozat
2016-04-12
DRASCULA: Fix cursor visibility during animation at start of chapter 6
Thierry Crozat
2016-04-12
DRASCULA: Fix wrong background for inventory in chapter 6
Thierry Crozat
2016-04-11
DRASCULA: Fix regression in subtitle display in Spanish version
Thierry Crozat
2016-04-11
DRASCULA: Fix typo in variable name
Thierry Crozat
2016-04-11
DRASCULA: Fix random crash when loading pendulum scene savegame
Thierry Crozat
2016-04-11
DRASCULA: Rename variable to clarify its meaning
Thierry Crozat
2016-04-11
DRASCULA: Fix color for Drascula at the end of chapter 5
Thierry Crozat
2016-04-11
DRASCULA: Improve loading savegames in Pendulum scene
Thierry Crozat
2016-04-10
DRASCULA: Fix loading games in room 102 when still chained
Thierry Crozat
2016-04-09
DRASCULA: Fix character walking off screen
Thierry Crozat
2016-04-08
DRASCULA: Fix text alignment to be faithful to the original
Thierry Crozat
2016-04-07
DRASCULA: Improve text centering and spacing between lines
Thierry Crozat
2016-03-13
BACKENDS: Only expose one set of functions for AudioCDManager
Matthew Hoops
2016-03-13
BACKENDS: Move to an openCD() without parameters as the public API
Matthew Hoops
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-02-25
DRASCULA: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-01-26
DRASCULA: Only request actual save slots in listSaves.
Johannes Schickel
2015-03-01
DRASCULA: comment "talk.cpp"
norbertbajko
2015-03-01
DRASCULA: comment "talk.cpp"
norbertbajko
2015-03-01
DRASCULA: comment "actors.cpp"
norbertbajko
2015-03-01
DRASCULA: fix crash/graphic glitch at castle towers
Norbert Bajkó
2014-12-22
DRASCULA: use Common::String::format when possible
Pino Toscano
2014-10-11
DRASCULA: Remove unused static variable
Thierry Crozat
2014-06-16
DRASCULA: Reduce some variable scope in Animation
Strangerke
2014-06-15
DRASCULA: Handle audio files in the "audio" folder (bug #6631)
Filippos Karapetis
2014-05-27
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
Johannes Schickel
2014-02-18
DRASCULA: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-06
DRASCULA: Hookup up debug console correctly.
D G Turner
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-09
DRASCULA: More variables initialized. CID 1003403
Eugene Sandulenko
2013-10-29
DRASCULA: More uninit variables. CID 1003403
Eugene Sandulenko
2013-10-18
DRASCULA: Initialize class variables. CID 1003403
Eugene Sandulenko
2013-10-17
DRASCULA: Fix build
Willem Jan Palenstijn
2013-10-17
DRASCULA: Fix uninitalized class variables. CID 1003403
Eugene Sandulenko
2013-10-17
DRASCULA: Give hint about unused return value. CID 1003863
Eugene Sandulenko
2013-10-17
DRASCULA: Fix potential buffer overrun. CID 1003311
Eugene Sandulenko
2013-10-17
DRASCULA: Fix potential buffer overrun. CID 1003310
Eugene Sandulenko
2013-10-17
DRASCULA: Fix potential buffer overrun. CID 1003309
Eugene Sandulenko
2013-10-17
DRASCULA: Fix potential buffer overrun. CID 1003308
Eugene Sandulenko
2013-09-12
Merge pull request #378 from lordhoto/pluggable-engines-translations
Johannes Schickel
2013-08-19
DRASCULA: Some renaming. Also, get rid of some extraneous globals
Filippos Karapetis
2013-08-12
I18N: Move specification of engine specific files to enginedir/POTFILES.
Johannes Schickel
2013-08-03
DRASCULA: Take advantage of Surface::getPixels.
Johannes Schickel
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