Age | Commit message (Collapse) | Author | |
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2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2016-11-29 | ALL: Remove comma before the word 'instead' | Ben Castricum | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | DREAMWEB: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | DREAMWEB: Only request actual save slots in listSaves. | Johannes Schickel | |
2014-02-18 | DREAMWEB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-07-03 | DREAMWEB: Slight cleanup in querySaveMetaInfos. | Johannes Schickel | |
2012-03-25 | DREAMWEB: Rename the dreamweb_originalsaveload option to originalsaveload | Filippos Karapetis | |
This changes its naming to be like the rest of the game options | |||
2012-03-19 | DREAMWEB: Add per-game GUI option support. | Filippos Karapetis | |
2012-02-22 | DREAMWEB: Avoid including advancedDetector.h from dreamweb.h | Max Horn | |
2011-12-28 | DREAMWEB: Completely remove all of the runtime, and move everything into ↵ | Filippos Karapetis | |
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem) | |||
2011-12-18 | DREAMWEB: Close the file opened in querySaveMetaInfos() when returning | Filippos Karapetis | |
2011-12-18 | DREAMWEB: Remove an erroneous comment (copy/paste error) | Filippos Karapetis | |
2011-12-18 | DREAMWEB: Add meta information to saved games | Filippos Karapetis | |
This information includes savegame versioning and the saved game's date/time, played time and game thumbnail. This information is stored into an unused data block of the original save format, so the generated ScummVM saves are (hopefully) fully compatible with the original ones and can be loaded in the original interpreter | |||
2011-12-17 | DREAMWEB: Implement removeSaveState() | Filippos Karapetis | |
2011-12-08 | DREAMWEB: Code formatting | Max Horn | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-08-18 | DREAMWEB: Enable 100 savegames | Willem Jan Palenstijn | |
2011-08-18 | DREAMWEB: Add/fix loading from launcher | Willem Jan Palenstijn | |
This is very error-prone, and needs testing. | |||
2011-07-19 | DREAMWEB: Add ScummVM headers, remove SVN keywords. | Eugene Sandulenko | |
2011-07-05 | DREAMWEB: disable load button in launcher | Tarek Soliman | |
2011-06-25 | DREAMWEB: Reimplemented modifychar and language switching | Vladimir Menshakov | |
2011-06-24 | DREAMWEB: Show subtitle options only for CD version | Vladimir Menshakov | |
2011-06-23 | DREAMWEB: Added subtitle option | Vladimir Menshakov | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-18 | DREAMWEB: Fix saveGameState signature to match Engine's virtual method | Ori Avtalion | |
2011-06-18 | DREAMWEB: added stubs for loading from lancher (disabled). | Vladimir Menshakov | |
2011-06-18 | DREAMWEB: do not call updatescreen before quitting, fixed crash on ↵ | Vladimir Menshakov | |
dosreturn, cleaned up dosreturn stub | |||
2011-06-16 | DREAMWEB: Fixed size of the save file title | Vladimir Menshakov | |
2011-06-16 | DREAMWEB: added savefiles enumeration | Vladimir Menshakov | |
2011-06-15 | DREAMWEB: ported engine to the new metaengine api | Vladimir Menshakov | |
2011-06-15 | DREAMWEB: removed detection params | Vladimir Menshakov | |
2011-06-15 | DREAMWEB: added autogenerated source | Vladimir | |