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This is partly for readability and partly to avoid any possible
portability issues i.e. though they should be the same, size_t is
defined by system headers, whereas uint is defined within our build
system.
Also, replaced a array size calculation with our ARRAYSIZE macro.
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DreamWebEngine
Also, remove dead code (allocateMem/deallocateMem)
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The data segment is now completely unused.
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This has been done by an automated search/replace, culling unused
variables in the process. The remaining variables in data are all stored
in savegames.
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DreamBase
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bresenhams()
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This triggered the paranoia asserts.
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this)
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