Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-09 | DREAMWEB: Simplify the character kerning checks | Filippos Karapetis | |
2014-02-18 | DREAMWEB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2012-11-29 | DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode. | D G Turner | |
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network"). | |||
2012-11-06 | DREAMWEB: Also filter out invalid characters in getNextWord() | Filippos Karapetis | |
Thanks again to eriktorbjorn for spotting this. This one should be the last place where we should filter out invalid characters | |||
2012-11-06 | DREAMWEB: Filter out leftover invalid characters in game texts | Filippos Karapetis | |
Thanks to eriktorbjorn for spotting the actual problem | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2012-02-23 | DREAMWEB: Remove shared temp graphics variables. | Alyssa Milburn | |
Instead, have a different variable for each use. | |||
2011-12-28 | DREAMWEB: Remove unnecessary DreamWebEngine:: uses | Max Horn | |
2011-12-28 | DREAMWEB: Completely remove all of the runtime, and move everything into ↵ | Filippos Karapetis | |
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem) | |||
2011-12-28 | DREAMWEB: Move all saved variables to a GameVars struct | Willem Jan Palenstijn | |
The data segment is now completely unused. | |||
2011-12-28 | DREAMWEB: Mass-move variables out of data | Willem Jan Palenstijn | |
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames. | |||
2011-12-28 | DREAMWEB: Move 4 volume related variables out of data blob. | D G Turner | |
2011-12-27 | DREAMWEB: Streamline graphics file access | Willem Jan Palenstijn | |
2011-12-27 | DREAMWEB: Remove mapStore segment | Willem Jan Palenstijn | |
2011-12-27 | DREAMWEB: Move kSubtitles out of data blob. | D G Turner | |
2011-12-27 | DREAMWEB: Move kQuitRequested out of data blob. | D G Turner | |
2011-12-27 | DREAMWEB: Clean up monitor functions | Willem Jan Palenstijn | |
2011-12-26 | DREAMWEB: Remove dead code | Filippos Karapetis | |
2011-12-26 | Revert "DREAMWEB: Remove dead code and move most functions to DreamBase" | Filippos Karapetis | |
This reverts commit 4c66f74b58e9a2c191f22a37f485047dd19be131. These functions aren't ready to be moved yet till the remaining two are finished, and they're so crossreferenced that the safest thing to do is revert this commit and break it down to smaller chunks | |||
2011-12-26 | DREAMWEB: Remove dead code and move most functions to DreamBase | Filippos Karapetis | |
2011-12-26 | DREAMWEB: Moved the two rollEndCredits functions together in print.cpp and ↵ | Filippos Karapetis | |
renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost | |||
2011-12-12 | DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++ | Max Horn | |
2011-12-08 | DREAMWEB: Code formatting | Max Horn | |
2011-12-08 | DREAMWEB: Move functions to DreamBase | Willem Jan Palenstijn | |
2011-12-08 | DREAMWEB: Move printBoth, printChar, printDirect to DreamBase | Max Horn | |
2011-12-07 | DREAMWEB: Move generated constants out of class DreamGenContext | Max Horn | |
2011-12-07 | DREAMWEB: Move a few methods to DreamBase, remove some unused code | Max Horn | |
2011-12-06 | DREAMWEB: Cleanup end of namespace comments | Max Horn | |
2011-12-05 | DREAMWEB: Cleanup in 'getNumber' | Bertrand Augereau | |
2011-12-05 | DREAMWEB: Ported 'getNumber' to C++ | Bertrand Augereau | |
2011-12-05 | Revert "DREAMWEB: Cleanup" | Bertrand Augereau | |
This reverts commit 5871a6943fa0a07bae81482ed96448cd3763af08. | |||
2011-12-04 | DREAMWEB: Cleanup | Willem Jan Palenstijn | |
2011-12-04 | DREAMWEB: Fix kernChars | Willem Jan Palenstijn | |
2011-12-04 | DREAMWEB: kTempCharset and kCurrentSet are managed out of the VM | Bertrand Augereau | |
2011-12-02 | DREAMWEB: 'segRef' was redundant with 'getSegment' (thanks to Max for noting ↵ | Bertrand Augereau | |
this) | |||
2011-12-01 | DREAMWEB: Fix compilation due to dreamgen.* function renaming. | D G Turner | |
2011-11-28 | DREAMWEB: 'printdirect' returns the last read char in al | Bertrand Augereau | |
2011-11-20 | DREAMWEB: Accessor for kTempcharset | Bertrand Augereau | |
2011-11-19 | DREAMWEB: Clean up loop | Willem Jan Palenstijn | |
2011-11-19 | DREAMWEB: 'monprint' ported to C++ | Bertrand Augereau | |
2011-11-18 | DREAMWEB: 'printchar' now has an overload that doesn't advance x for ↵ | Bertrand Augereau | |
convenience, and supports NULL output widthheight parameters | |||
2011-09-08 | DREAMWEB: Fix quitting in several modal parts of the game | Bertrand Augereau | |
2011-09-07 | DREAMWEB: Useless includes removed | Bertrand Augereau | |
2011-09-07 | DREAMWEB: Simpler flavour of 'printdirect' for cases when the output layout ↵ | Bertrand Augereau | |
information is not needed by the client | |||
2011-08-25 | DREAMWEB: Removed an useless stub ('kernchars') | Bertrand Augereau | |
2011-08-25 | DREAMWEB: 'waitframes' ported to C++ | Bertrand Augereau | |
2011-08-11 | DREAMWEB: A stub has become useless | Bertrand Augereau | |