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path: root/engines/dreamweb/print.cpp
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2018-07-09DREAMWEB: Simplify the character kerning checksFilippos Karapetis
2014-02-18DREAMWEB: Make GPL headers consistent in themselves.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2012-11-29DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode.D G Turner
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network").
2012-11-06DREAMWEB: Also filter out invalid characters in getNextWord()Filippos Karapetis
Thanks again to eriktorbjorn for spotting this. This one should be the last place where we should filter out invalid characters
2012-11-06DREAMWEB: Filter out leftover invalid characters in game textsFilippos Karapetis
Thanks to eriktorbjorn for spotting the actual problem
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-05-31DREAMWEB: Objectify Sound functions & data into DreamWebSound class.D G Turner
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title".
2012-05-30DREAMWEB: Replaced vsync() function with waitForVSync().D G Turner
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change.
2012-02-23DREAMWEB: Remove shared temp graphics variables.Alyssa Milburn
Instead, have a different variable for each use.
2011-12-28DREAMWEB: Remove unnecessary DreamWebEngine:: usesMax Horn
2011-12-28DREAMWEB: Completely remove all of the runtime, and move everything into ↵Filippos Karapetis
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem)
2011-12-28DREAMWEB: Move all saved variables to a GameVars structWillem Jan Palenstijn
The data segment is now completely unused.
2011-12-28DREAMWEB: Mass-move variables out of dataWillem Jan Palenstijn
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames.
2011-12-28DREAMWEB: Move 4 volume related variables out of data blob.D G Turner
2011-12-27DREAMWEB: Streamline graphics file accessWillem Jan Palenstijn
2011-12-27DREAMWEB: Remove mapStore segmentWillem Jan Palenstijn
2011-12-27DREAMWEB: Move kSubtitles out of data blob.D G Turner
2011-12-27DREAMWEB: Move kQuitRequested out of data blob.D G Turner
2011-12-27DREAMWEB: Clean up monitor functionsWillem Jan Palenstijn
2011-12-26DREAMWEB: Remove dead codeFilippos Karapetis
2011-12-26Revert "DREAMWEB: Remove dead code and move most functions to DreamBase"Filippos Karapetis
This reverts commit 4c66f74b58e9a2c191f22a37f485047dd19be131. These functions aren't ready to be moved yet till the remaining two are finished, and they're so crossreferenced that the safest thing to do is revert this commit and break it down to smaller chunks
2011-12-26DREAMWEB: Remove dead code and move most functions to DreamBaseFilippos Karapetis
2011-12-26DREAMWEB: Moved the two rollEndCredits functions together in print.cpp and ↵Filippos Karapetis
renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost
2011-12-12DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++Max Horn
2011-12-08DREAMWEB: Code formattingMax Horn
2011-12-08DREAMWEB: Move functions to DreamBaseWillem Jan Palenstijn
2011-12-08DREAMWEB: Move printBoth, printChar, printDirect to DreamBaseMax Horn
2011-12-07DREAMWEB: Move generated constants out of class DreamGenContextMax Horn
2011-12-07DREAMWEB: Move a few methods to DreamBase, remove some unused codeMax Horn
2011-12-06DREAMWEB: Cleanup end of namespace commentsMax Horn
2011-12-05DREAMWEB: Cleanup in 'getNumber'Bertrand Augereau
2011-12-05DREAMWEB: Ported 'getNumber' to C++Bertrand Augereau
2011-12-05Revert "DREAMWEB: Cleanup"Bertrand Augereau
This reverts commit 5871a6943fa0a07bae81482ed96448cd3763af08.
2011-12-04DREAMWEB: CleanupWillem Jan Palenstijn
2011-12-04DREAMWEB: Fix kernCharsWillem Jan Palenstijn
2011-12-04DREAMWEB: kTempCharset and kCurrentSet are managed out of the VMBertrand Augereau
2011-12-02DREAMWEB: 'segRef' was redundant with 'getSegment' (thanks to Max for noting ↵Bertrand Augereau
this)
2011-12-01DREAMWEB: Fix compilation due to dreamgen.* function renaming.D G Turner
2011-11-28DREAMWEB: 'printdirect' returns the last read char in alBertrand Augereau
2011-11-20DREAMWEB: Accessor for kTempcharsetBertrand Augereau
2011-11-19DREAMWEB: Clean up loopWillem Jan Palenstijn
2011-11-19DREAMWEB: 'monprint' ported to C++Bertrand Augereau
2011-11-18DREAMWEB: 'printchar' now has an overload that doesn't advance x for ↵Bertrand Augereau
convenience, and supports NULL output widthheight parameters
2011-09-08DREAMWEB: Fix quitting in several modal parts of the gameBertrand Augereau
2011-09-07DREAMWEB: Useless includes removedBertrand Augereau
2011-09-07DREAMWEB: Simpler flavour of 'printdirect' for cases when the output layout ↵Bertrand Augereau
information is not needed by the client
2011-08-25DREAMWEB: Removed an useless stub ('kernchars')Bertrand Augereau
2011-08-25DREAMWEB: 'waitframes' ported to C++Bertrand Augereau
2011-08-11DREAMWEB: A stub has become uselessBertrand Augereau