Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-12-01 | DREAMWEB: Check for exFrame data corruption on load | Willem Jan Palenstijn | |
This provides earlier detection for corrupted savegames caused by bug #3591088 | |||
2012-11-06 | DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately ↵ | Filippos Karapetis | |
in Dreamweb" | |||
2012-06-10 | GUI: Add helper to SaveLoadChooser, which uses the currently active target. | Johannes Schickel | |
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object. | |||
2012-06-10 | GUI: Get rid of SaveLoadChooser::setSaveMode. | Johannes Schickel | |
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now. | |||
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2012-05-21 | DREAMWEB: Fix bug #3528160 - "DREAMWEB: graphical glitch on UKV CD version ↵ | Filippos Karapetis | |
loading screen" | |||
2012-03-25 | DREAMWEB: Rename the dreamweb_originalsaveload option to originalsaveload | Filippos Karapetis | |
This changes its naming to be like the rest of the game options | |||
2012-02-24 | DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable. | D G Turner | |
2012-02-23 | DREAMWEB: Remove shared temp graphics variables. | Alyssa Milburn | |
Instead, have a different variable for each use. | |||
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-01-12 | DREAMWEB: Rewrite a comment, since the old one could be misread | Torbjörn Andersson | |
I read it as "this is how the original code expects save slots to be initialized", but I guess it could be read as "the original engine had 21 save slots". Which it didn't. | |||
2012-01-11 | DREAMWEB: Change selectSaveLoadPage()'s command type to be unique | Torbjörn Andersson | |
At Filippos's and wjp's suggestion. I don't really understand what it does (other than printing the mouse over text), so I had simply copied and pasted from another function. | |||
2012-01-08 | DREAMWEB: Extend the number of saveslots from 7 to 21 in the original | Torbjörn Andersson | |
save/load dialogs. | |||
2011-12-28 | DREAMWEB: Added commandOnlyCond() method | Max Horn | |
2011-12-28 | DREAMWEB: Clean up checkCoords | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Replaced most isCD calls with calls checking for speech | Filippos Karapetis | |
This is quite useful for devices with limited storage, where the user can use the CD version without its speech files | |||
2011-12-28 | DREAMWEB: Clean up some constants | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Completely remove all of the runtime, and move everything into ↵ | Filippos Karapetis | |
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem) | |||
2011-12-28 | DREAMWEB: Move all saved variables to a GameVars struct | Willem Jan Palenstijn | |
The data segment is now completely unused. | |||
2011-12-28 | DREAMWEB: Remove a lot of unused/duplicate constants and move some of them ↵ | Filippos Karapetis | |
to dreambase.h | |||
2011-12-28 | DREAMWEB: Mass-move variables out of data | Willem Jan Palenstijn | |
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames. | |||
2011-12-27 | DREAMWEB: Convert exText into TextFile | Willem Jan Palenstijn | |
2011-12-27 | DREAMWEB: Remove Extras segment | Willem Jan Palenstijn | |
2011-12-27 | DREAMWEB: Streamline graphics file access | Willem Jan Palenstijn | |
2011-12-27 | DREAMWEB: Move kRoomssample out of data blob. | D G Turner | |
N.B. Last commit was kForeignRelease, not kSubtitles. | |||
2011-12-27 | DREAMWEB: Move kQuitRequested out of data blob. | D G Turner | |
2011-12-27 | DREAMWEB: Move all of the functions to DreamBase and remove stubs.h | Filippos Karapetis | |
2011-12-26 | DREAMWEB: Move the roomsCanGo array out of the data blob | Filippos Karapetis | |
2011-12-26 | DREAMWEB: Rename workToScreenCPP to workToScreen | Max Horn | |
2011-12-23 | DREAMWEB: Move changes out of buffers | Willem Jan Palenstijn | |
2011-12-23 | DREAMWEB: Move rest of saveload.cpp to DreamBase | Max Horn | |
2011-12-23 | DREAMWEB: cleanup | Max Horn | |
2011-12-23 | DREAMWEB: Turn RectWithCallback into template | Max Horn | |
Also moves checkCoords to DreamBase, adding a nasty cast to it. This is a temporary HACK, which allows moving functions that use checkCoords to DreamBase one at a time, instead of all at once (and at the same time as checkCoords). This can be undone once everything using checkCoords has been moved to DreamBase. | |||
2011-12-23 | DREAMWEB: Move most of saveload.cpp to DreamBase | Max Horn | |
2011-12-18 | DREAMWEB: Remove reelRoutines from data blob | Willem Jan Palenstijn | |
2011-12-18 | DREAMWEB: Fix ReelRoutine terminator saving/loading | Willem Jan Palenstijn | |
2011-12-18 | DREAMWEB: Spacing | Filippos Karapetis | |
2011-12-18 | DREAMWEB: Remove regression from b0a42f1 (duplicate saved reel data) | Filippos Karapetis | |
2011-12-18 | DREAMWEB: Add meta information to saved games | Filippos Karapetis | |
This information includes savegame versioning and the saved game's date/time, played time and game thumbnail. This information is stored into an unused data block of the original save format, so the generated ScummVM saves are (hopefully) fully compatible with the original ones and can be loaded in the original interpreter | |||
2011-12-17 | DREAMWEB: Add disabled reelRoutine conversion work | Willem Jan Palenstijn | |
2011-12-17 | DREAMWEB: Use serializer for ReelRoutines | Willem Jan Palenstijn | |
2011-12-17 | DREAMWEB: Remove dead code | Filippos Karapetis | |
2011-12-17 | DREAMWEB: Fix two off-by-one errors in saveGame(), rewrite scanForNames() to ↵ | Filippos Karapetis | |
use listSavefiles() and use Common::strlcopy instead of strncpy | |||
2011-12-15 | DREAMWEB: Move even more stuff to DreamBase | Max Horn | |
2011-12-11 | DREAMWEB: Move Savenames out of opaque data blob | Willem Jan Palenstijn | |
2011-12-11 | DREAMWEB: Convert checkInput | Willem Jan Palenstijn | |
2011-12-11 | DREAMWEB: Convert 'showNames' | Willem Jan Palenstijn | |
2011-12-11 | DREAMWEB: Fix namesToOld/oldToNames | Willem Jan Palenstijn | |
They only saved the first four savegame descriptions. (Bug from the original game.) | |||
2011-12-11 | DREAMWEB: Do savefile reading directly in loadPosition() / scanForNames() | Max Horn | |