Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-30 | DREAMWEB: Change various loop variables to uint, rather than size_t. | D G Turner | |
This is partly for readability and partly to avoid any possible portability issues i.e. though they should be the same, size_t is defined by system headers, whereas uint is defined within our build system. Also, replaced a array size calculation with our ARRAYSIZE macro. | |||
2012-11-30 | DREAMWEB: Migrate object/inventory related functions out of stubs. | D G Turner | |
2012-11-30 | DREAMWEB: Remove dead code functions and minor formatting cleanup. | D G Turner | |
2012-11-29 | DREAMWEB: Further cleanup to keyboard input buffer code. | D G Turner | |
Removed the buffer from being a global non-const variable. Also, the code changes should allow the buffer size to be increased by just changing the size of _keyBuffer if needed. | |||
2012-11-29 | DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode. | D G Turner | |
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network"). | |||
2012-07-01 | DREAMWEB: Fix minor regression with Ryan's watch. | D G Turner | |
Using Ryan's watch within the game, the watch time always started at 19.30 from point of use, which did not seem correct. Checking with the original CD and Floppy interpreters under DOSBox showed they used the current system time, so this was incorrect. Bisection shows that this regression was introduced by commit 57e940f67896e0f085de23088754fe1682cd49db i.e. "DREAMWEB: Move all saved variables to a GameVars struct" and was probably a side effect of a minor call ordering change in the equivalent of setupInitialVars() with respect to the getTime() call. However, to ensure no further regressions, it was easier to fix this by replacing the initial value setting by a getTime() call. | |||
2012-05-31 | DREAMWEB: Remove irrelevant additions in SFX id 62 usage. | D G Turner | |
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2012-04-22 | DREAMWEB: Move all of the mouse cursor related code into a separate file | Filippos Karapetis | |
2012-04-15 | DREAMWEB: Support opening data files from ES and FR CD version | Thierry Crozat | |
2012-03-27 | DREAMWEB: Slight cleanup of DreamWebEngine::animPointer() | Filippos Karapetis | |
2012-03-04 | DREAMWEB: Clean up the palette brightness code | Filippos Karapetis | |
2012-02-24 | DREAMWEB: Migrate remaining minor functions to using datafile prefix variable. | D G Turner | |
Currently, the usages associated with savegames have been omitted. These will probably need a different prefix constant as it is likely foreign variants still use "DREAMWEB.*" for savegames, while using a different prefix for the datafiles. We may even migrate away from this naming convention as this causes savegame collisions when multiple language variants are present, which could cause issues. The usages in the Room members of the constant g_roomData structure have also been omitted, as the members are copied into the savegame format, thus replacing these and fixing other accesses is not trivial. | |||
2012-02-24 | DREAMWEB: Migrate loadTextFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadSounds() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadTempText() to using datafile prefix variable. | D G Turner | |
2012-02-23 | DREAMWEB: Dynamically allocate GraphicsFile::_frames. | Alyssa Milburn | |
This avoids extra memory usage due to the previous commit. | |||
2012-02-23 | DREAMWEB: Remove shared temp graphics variables. | Alyssa Milburn | |
Instead, have a different variable for each use. | |||
2012-02-16 | DREAMWEB: Document some locations | Max Horn | |
2012-02-12 | DREAMWEB: Fix missing subtitle lines in speech+subtitle mode | Willem Jan Palenstijn | |
This is done by adding a (very ugly) way to force the previous timed-temp line off screen, so the next one can be shown. | |||
2011-12-29 | DREAMWEB: Minor clean up | Willem Jan Palenstijn | |
2011-12-29 | DREAMWEB: Simplify finalization call in dreamweb main function. | D G Turner | |
Thanks to Fingolfin for the suggestion. | |||
2011-12-28 | DREAMWEB: Minor clean up and removal of goto usage in dreamweb(). | D G Turner | |
2011-12-29 | DREAMWEB: Minor cleanup | Max Horn | |
2011-12-28 | DREAMWEB: Use ObjectType enums in more places | Max Horn | |
2011-12-28 | DREAMWEB: Added commandOnlyCond() method | Max Horn | |
2011-12-28 | DREAMWEB: Fix crash when loading a room without reels | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Remove global file handle | Max Horn | |
2011-12-28 | DREAMWEB: Clean up checkCoords | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Move more methods to keypad.cpp, reorder them to match ASM | Max Horn | |
2011-12-28 | Merge pull request #154 from fingolfin/dreamweb-cleanup | Filippos Karapetis | |
Dreamweb: Mark structs packed, minor tweaks | |||
2011-12-28 | DREAMWEB: Replaced most isCD calls with calls checking for speech | Filippos Karapetis | |
This is quite useful for devices with limited storage, where the user can use the CD version without its speech files | |||
2011-12-28 | DREAMWEB: Clean up some constants | Willem Jan Palenstijn | |
2011-12-28 | DREAMWEB: Cleanup | Max Horn | |
2011-12-28 | DREAMWEB: Rename a member of SetObject & DynObject to objId | Max Horn | |
SetObject::name and DynObject::id are stored at the exact same offset, and have the exact same meaning (see also objectMatches()). Now they also have the same name, objId. | |||
2011-12-28 | DREAMWEB: Rename getEitherAdCPP to getEitherAd, use obj type enums | Max Horn | |
2011-12-28 | DREAMWEB: Mark all of the differences between the floppy and CD versions | Filippos Karapetis | |
- Add TODOs for the CD checks in setupTimedTemp() and startTalk() - The current doSomeTalk() is for the CD version only - Implement a difference of the CD version in intro | |||
2011-12-28 | DREAMWEB: Completely remove all of the runtime, and move everything into ↵ | Filippos Karapetis | |
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem) | |||
2011-12-28 | DREAMWEB: Move all saved variables to a GameVars struct | Willem Jan Palenstijn | |
The data segment is now completely unused. | |||
2011-12-28 | DREAMWEB: Remove a lot of unused/duplicate constants and move some of them ↵ | Filippos Karapetis | |
to dreambase.h | |||
2011-12-28 | DREAMWEB: Move all zoom-related functions to vgagrafx.cpp, and remove a lot ↵ | Filippos Karapetis | |
of unused global constants | |||
2011-12-28 | DREAMWEB: Remove more global variables | Filippos Karapetis | |
2011-12-28 | DREAMWEB: Move checkCoords templated implementation to Dreambase header. | D G Turner | |
The PSP (MIPS) toolchain generates differing symbols for this template and thus fails to link. By moving the implementation to the defining header, this should fix this. | |||
2011-12-28 | DREAMWEB: Mass-move variables out of data | Willem Jan Palenstijn | |
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames. | |||
2011-12-28 | DREAMWEB: Move 4 volume related variables out of data blob. | D G Turner | |
2011-12-28 | DREAMWEB: Move 'speechloaded' flag out of data blob. | D G Turner | |
2011-12-28 | DREAMWEB: Move 'wongame' flag out of data blob. | D G Turner | |
2011-12-27 | DREAMWEB: Move 3 sound related variables out of data blob. | D G Turner | |