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path: root/engines/dreamweb/stubs.cpp
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2011-07-28DREAMWEB: Fix (underlined object names) in 'printchar' parameter interpretationBertrand Augereau
2011-07-23DREAMWEB: Blacklisted 'usetimedtext', 'getundertimed' and 'putundertimed'Bertrand Augereau
2011-07-23DREAMWEB: 'multiput' and 'multiget' get signaturesBertrand Augereau
2011-07-23DREAMWEB: Less register usage in 'printslow'Bertrand Augereau
2011-07-23DREAMWEB: 'printdirect' has a C++ signatureBertrand Augereau
2011-07-23DREAMWEB: Less register usage in 'getnumber'Bertrand Augereau
2011-07-23DREAMWEB: 'dumptextline' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: Less register usage in 'printslow'Bertrand Augereau
2011-07-23DREAMWEB: Useless register shuffling in printbothBertrand Augereau
2011-07-23DREAMWEB: Cleaning in 'printslow'Bertrand Augereau
2011-07-23DREAMWEB: Cleaning of 'printasprite'Bertrand Augereau
2011-07-23DREAMWEB: Cleaning of 'showframe'Bertrand Augereau
2011-07-23DREAMWEB: 'printboth' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: 'multidump' has a nicer signatureBertrand Augereau
2011-07-23DREAMWEB: 'printslow' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: Less registers, more params, in the text printing subsystemBertrand Augereau
2011-07-23DREAMWEB: 'printchar' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: 'printdirect' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: 'getnumber' ported to C++Bertrand Augereau
2011-07-20DREAMWEB: Made aboutturn() more readableEugene Sandulenko
2011-07-20DREAMWEB: Fix code formattingEugene Sandulenko
2011-07-20DREAMWEB: Blacklist and reimplement cancelch0() and cancelch1()eriktorbjorn
Now any sound playing on the channels is stopped immediately. This fixes missing voice-overs in the intro, makes it possible to skip lines of conversation, and fixes a problem where the sound effect from the Altar Room would keep playing after leaving the room. Possibly other glitches as well.
2011-07-19DREAMWEB: Add ScummVM headers, remove SVN keywords.Eugene Sandulenko
2011-07-18DREAMWEB: Gave a proper signature to gextnextwordBertrand Augereau
2011-07-18DREAMWEB: getnextword doesn't read one byte too far any moreBertrand Augereau
2011-07-18DREAMWEB: Blacklisted 'kernchars' and 'getnextword'Bertrand Augereau
2011-07-18DREAMWEB: Added resilience to frameoutv to avoid memory stomping at the TV ↵Bertrand Augereau
studio
2011-07-18DREAMWEB: doorway and widedoor have signaturesBertrand Augereau
2011-07-18DREAMWEB: aboutturn reversedBertrand Augereau
2011-07-18DREAMWEB: Reversed random sprite callbackBertrand Augereau
2011-07-18DREAMWEB: initman reversedBertrand Augereau
2011-07-18DREAMWEB: walking blacklistedBertrand Augereau
2011-07-18DREAMWEB: mainman reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted liftspriteBertrand Augereau
2011-07-18DREAMWEB: dodoor blacklistedBertrand Augereau
2011-07-18DREAMWEB: Sprite::b19 is Sprite::frameBertrand Augereau
2011-07-18DREAMWEB: steady and constant objects sprites callbacksBertrand Augereau
2011-07-18DREAMWEB: backobject reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted frameoutbh and frameoutfxBertrand Augereau
2011-07-18DREAMWEB: showframe blacklistedBertrand Augereau
2011-07-18DREAMWEB: C++-isation of a part of the sprite subsystemBertrand Augereau
2011-07-16DREAMWEB: Clarify a comment in my previous commit slightly.eriktorbjorn
2011-07-16DREAMWEB: Rewrote lockmon() to fix pausing/unpausingeriktorbjorn
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input.
2011-06-25DREAMWEB: Save registers in vsync, like in original sourcesVladimir Menshakov
2011-06-25DREAMWEB: Reimplemented modifychar and language switchingVladimir Menshakov
2011-06-25DREAMWEB: Replaced foreign-guarded code with "foreignrelease" variable, ↵Vladimir Menshakov
added modifychar stub
2011-06-22DREAMWEB: frameoutv becomes a native functionBertrand Augereau
2011-06-20DREAMWEB: Use kMaingamepal provided by the tasm-recovereriktorbjorn
This should significantly decrease the risk of mysterious palette bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20DREAMWEB: Remove readabyte() and readoneblock()eriktorbjorn
They were only used by the PCX decoder, which was rewritten some time ago to no longer use them.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'