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path: root/engines/dreamweb/titles.cpp
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2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2014-02-18DREAMWEB: Make GPL headers consistent in themselves.Johannes Schickel
2012-11-29DREAMWEB: Correction of minor conversion mistake.D G Turner
2012-11-29DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode.D G Turner
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network").
2012-05-31DREAMWEB: Remove irrelevant additions in SFX id 62 usage.D G Turner
2012-05-31DREAMWEB: Objectify Sound functions & data into DreamWebSound class.D G Turner
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title".
2012-05-30DREAMWEB: Replaced vsync() function with waitForVSync().D G Turner
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change.
2012-02-24DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadTempText() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it.D G Turner
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this.
2012-02-23DREAMWEB: Remove shared temp graphics variables.Alyssa Milburn
Instead, have a different variable for each use.
2012-02-12DREAMWEB: Improve subtitle durations in madman sceneWillem Jan Palenstijn
2012-02-12DREAMWEB: Fix duplicate line in monk end sequenceWillem Jan Palenstijn
2011-12-29DREAMWEB: Allow quit during endingWillem Jan Palenstijn
2011-12-28DREAMWEB: Replaced most isCD calls with calls checking for speechFilippos Karapetis
This is quite useful for devices with limited storage, where the user can use the CD version without its speech files
2011-12-28DREAMWEB: Fix a regression in monkSpeaking (y should be unchanged)Filippos Karapetis
2011-12-28DREAMWEB: Mark all of the differences between the floppy and CD versionsFilippos Karapetis
- Add TODOs for the CD checks in setupTimedTemp() and startTalk() - The current doSomeTalk() is for the CD version only - Implement a difference of the CD version in intro
2011-12-28DREAMWEB: Implemented the floppy version of monkSpeaking()Filippos Karapetis
2011-12-28DREAMWEB: Completely remove all of the runtime, and move everything into ↵Filippos Karapetis
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem)
2011-12-28DREAMWEB: Move all saved variables to a GameVars structWillem Jan Palenstijn
The data segment is now completely unused.
2011-12-28DREAMWEB: Mass-move variables out of dataWillem Jan Palenstijn
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames.
2011-12-28DREAMWEB: Move 4 volume related variables out of data blob.D G Turner
2011-12-27DREAMWEB: Move 3 sound related variables out of data blob.D G Turner
2011-12-27DREAMWEB: Streamline graphics file accessWillem Jan Palenstijn
2011-12-27DREAMWEB: Move kRoomssample out of data blob.D G Turner
N.B. Last commit was kForeignRelease, not kSubtitles.
2011-12-26DREAMWEB: Move titles.cpp to DreamBaseMax Horn
2011-12-26DREAMWEB: Port rollEm() to C++Max Horn
2011-12-26DREAMWEB: Rename workToScreenCPP to workToScreenMax Horn
2011-12-26DREAMWEB: Remove some dead codeMax Horn
2011-12-23DREAMWEB: Add titles.cpp, move some methods to titles.cpp and talk.cppMax Horn