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2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-07-09DREAMWEB: Simplify the character kerning checksFilippos Karapetis
2018-07-09DREAMWEB: Fix speech during the monk cutscene in non-English versionsFilippos Karapetis
Fixes bugs #6288 and #6417
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-02-21DREAMWEB: Added detection for Russian fan-made translationEugene Sandulenko
2017-11-12DREAMWEB: Use accurate memory reclamation for Ex transfersColin Snover
When the Ex memory regions are close to full, it is possible for the game to fail to purge objects and then crash with an OOM error even if it isn't actually out of memory. This patch calculates the amount of free memory truly needed when allocating to Ex memory to allow exactly the entire frame & text regions to be used, instead previously where a hard-coded amount of free space to maintain was used, which guaranteed that the entire memory region could not actually be used by the game. This change may be masking some underlying memory leak, or it may just be that near the end of the game the game naturally comes close to reaching the maximum memory region size. For the moment, I am assuming the latter. This commit also adds some assertion checks to the memory transfer functions to make sure the regions don't quietly overflow in other cases, since pickupConts performs transfers in a manner that doesn't ensure enough free memory exists for them to be successful. Fixes Trac#6820.
2017-11-11DREAMWEB: Fix out-of-bounds read of frame animation dataColin Snover
The game reads until it sees 0xFF, which is not until frame 14 for some animations in the first interactive room of the game. This happened to work previously because the struct is packed so it would read into the b31.. members, but this was still technically an out-of-bounds read.
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-02-07DREAMWEB: fixed detection of Italian CD releaseDario Scarpa
The Italian CD release of Dreamweb (available on https://www.scummvm.org/games/) was not properly detected (the floppy version was detected, so speech stayed disabled). Added a proper entry to fix the issue.
2016-11-29ALL: Remove comma before the word 'instead'Ben Castricum
2016-07-28DREAMWEB: CleanupEugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-27DREAMWEB: Add bug reference to Czech detection entryEugene Sandulenko
2016-03-27DREAMWEB: Added detection for Czech version. Bug #7078Eugene Sandulenko
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25DREAMWEB: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26DREAMWEB: Only request actual save slots in listSaves.Johannes Schickel
2015-12-28DREAMWEB: Remove superflous default value registration for extra GUI options.Johannes Schickel
2014-10-04DREAMWEB: Update list of files that contain translatable stringsThierry Crozat
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-20DREAMWEB: Slight formatting fix.Johannes Schickel
2014-02-19DREAMWEB: Some British to American englishStrangerke
2014-02-18DREAMWEB: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-06DREAMWEB: Add missing getDebugger() for engine API.D G Turner
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-09DREAMWEB: Remove dead function enableSavingOrLoading() (which fixes CID 1003402)Strangerke
2013-11-09DREAMWEB: Initialize struct contents. CID 1003402Eugene Sandulenko
2013-10-29DREAMWEB: More unitialized variables. CID 1003402Eugene Sandulenko
2013-10-18DREAMWEB: Initialize few more class variables. CID 1003402Eugene Sandulenko
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2013-05-04DREAMWEB: Changed Italian LOGON commandSimon Sawatzki
Changed REGISTRA to ACCEDI for better user convenience.
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-05-02DREAMWEB: Change Spanish LOGON command to ACCESOThierry Crozat
2013-04-29DREAMWEB: Add commands in Spanish for the Network TerminalThierry Crozat
Also changed the German HELP command to HILF at the translator request (which means both HILF and HILFE work since the parser only matches the start of the string).
2013-04-26I18N: Workaround to fix spelling in French command 3Thierry Crozat
2013-04-18ENGINES: Silence clang warning about unused private member _vmMax Horn
This affects the Console / debugger classes of multiple engines. An alternative solution would have been to remove the unused _vm member vars. However, it seems likely that in the future, the _vm member could be useful for methods added to the console. So instead, we add a simple assert(_vm) to silence the clang warning.
2013-04-17DREAMWEB: Make location array sizes more consistentWillem Jan Palenstijn
While location 15 doesn't actually exist, this makes roomPics more consistent with the roomsCanGo array.
2013-03-21DREAMWEB: Also update LOGON Italian translation in help stringThierry Crozat
2013-03-20DREAMWEB: Change Italian translation of terminal LOGON commandThierry Crozat
SimSaw found the Italian user manual and it uses REGISTRA. So I changed the translation in-game to use the same.
2013-02-26DREAMWEB: Make some static arrays constThierry Crozat
2013-02-26DREAMWEB: Add localised commands in the network terminalThierry Crozat
The original interpreter only used english commands in the terminal even when playing one of the localised version (and even though everything else in the terminal was localised). This adds the possibility to either use the English commands or the localised ones. Localized commands have been added for French, German (thanks to SimSaw, who also proposed that idea) and Italian (thanks to Maff).
2012-12-02DREAMWEB: Fix key handling for non-QWERTY layoutsThierry Crozat
This fixes bug #3590814. The case for KP0-KP9 can probably be removed as it should be handled by the case above. But I don't have a keyboard with keypad to test. So I am leaving it for now.