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2017-02-07DREAMWEB: fixed detection of Italian CD releaseDario Scarpa
The Italian CD release of Dreamweb (available on https://www.scummvm.org/games/) was not properly detected (the floppy version was detected, so speech stayed disabled). Added a proper entry to fix the issue.
2016-11-29ALL: Remove comma before the word 'instead'Ben Castricum
2016-07-28DREAMWEB: CleanupEugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-27DREAMWEB: Add bug reference to Czech detection entryEugene Sandulenko
2016-03-27DREAMWEB: Added detection for Czech version. Bug #7078Eugene Sandulenko
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25DREAMWEB: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26DREAMWEB: Only request actual save slots in listSaves.Johannes Schickel
2015-12-28DREAMWEB: Remove superflous default value registration for extra GUI options.Johannes Schickel
2014-10-04DREAMWEB: Update list of files that contain translatable stringsThierry Crozat
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-20DREAMWEB: Slight formatting fix.Johannes Schickel
2014-02-19DREAMWEB: Some British to American englishStrangerke
2014-02-18DREAMWEB: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-06DREAMWEB: Add missing getDebugger() for engine API.D G Turner
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-09DREAMWEB: Remove dead function enableSavingOrLoading() (which fixes CID 1003402)Strangerke
2013-11-09DREAMWEB: Initialize struct contents. CID 1003402Eugene Sandulenko
2013-10-29DREAMWEB: More unitialized variables. CID 1003402Eugene Sandulenko
2013-10-18DREAMWEB: Initialize few more class variables. CID 1003402Eugene Sandulenko
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2013-05-04DREAMWEB: Changed Italian LOGON commandSimon Sawatzki
Changed REGISTRA to ACCEDI for better user convenience.
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-05-02DREAMWEB: Change Spanish LOGON command to ACCESOThierry Crozat
2013-04-29DREAMWEB: Add commands in Spanish for the Network TerminalThierry Crozat
Also changed the German HELP command to HILF at the translator request (which means both HILF and HILFE work since the parser only matches the start of the string).
2013-04-26I18N: Workaround to fix spelling in French command 3Thierry Crozat
2013-04-18ENGINES: Silence clang warning about unused private member _vmMax Horn
This affects the Console / debugger classes of multiple engines. An alternative solution would have been to remove the unused _vm member vars. However, it seems likely that in the future, the _vm member could be useful for methods added to the console. So instead, we add a simple assert(_vm) to silence the clang warning.
2013-04-17DREAMWEB: Make location array sizes more consistentWillem Jan Palenstijn
While location 15 doesn't actually exist, this makes roomPics more consistent with the roomsCanGo array.
2013-03-21DREAMWEB: Also update LOGON Italian translation in help stringThierry Crozat
2013-03-20DREAMWEB: Change Italian translation of terminal LOGON commandThierry Crozat
SimSaw found the Italian user manual and it uses REGISTRA. So I changed the translation in-game to use the same.
2013-02-26DREAMWEB: Make some static arrays constThierry Crozat
2013-02-26DREAMWEB: Add localised commands in the network terminalThierry Crozat
The original interpreter only used english commands in the terminal even when playing one of the localised version (and even though everything else in the terminal was localised). This adds the possibility to either use the English commands or the localised ones. Localized commands have been added for French, German (thanks to SimSaw, who also proposed that idea) and Italian (thanks to Maff).
2012-12-02DREAMWEB: Fix key handling for non-QWERTY layoutsThierry Crozat
This fixes bug #3590814. The case for KP0-KP9 can probably be removed as it should be handled by the case above. But I don't have a keyboard with keypad to test. So I am leaving it for now.
2012-12-01DREAMWEB: Check for exFrame data corruption on loadWillem Jan Palenstijn
This provides earlier detection for corrupted savegames caused by bug #3591088
2012-11-30DREAMWEB: Add some debugging output to emergencyPurgeWillem Jan Palenstijn
2012-11-30DREAMWEB: Make frame fixups more specific and add sanity checksWillem Jan Palenstijn
This should detect (and trigger asserts on) the kind of ex frame data corruption in bug #3591088.
2012-11-30DREAMWEB: Fix emergencyPurge checksWillem Jan Palenstijn
It could re-delete previously deleted objects, causing ex data (frame/text) corruption. This is the likely cause of bug #3591088. Asm conversion error from eaf87bdfa7ac279f736c03b25af94ac1df3b31ce.
2012-11-30DREAMWEB: Change various loop variables to uint, rather than size_t.D G Turner
This is partly for readability and partly to avoid any possible portability issues i.e. though they should be the same, size_t is defined by system headers, whereas uint is defined within our build system. Also, replaced a array size calculation with our ARRAYSIZE macro.
2012-11-30DREAMWEB: Migrate object/inventory related functions out of stubs.D G Turner
2012-11-30DREAMWEB: Further migration to screen size constants.D G Turner
2012-11-30DREAMWEB: Fix usage of defines, rather than values for screen size.D G Turner
2012-11-30DREAMWEB: Remove dead code functions and minor formatting cleanup.D G Turner