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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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constants.h
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2014-02-13
FULLPIPE: Implement sceneHandler09_winArcade()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_updateCursor()
Eugene Sandulenko
2014-02-13
FULLPIPE: Plug scene09 in
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_maidSwitchback()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_driverPushButton()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_batLogic()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_knockBats()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batSetColors()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batFallLogic()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_animateBats()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implementated sceneHandler27_showNextBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_takeVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_driverGiveVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_throwBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startAiming()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27()
Eugene Sandulenko
2014-02-03
FULLPIPE: Plug scene27 in
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement ModalHelp::launch()
Eugene Sandulenko
2014-02-01
FULLPIPE: Starter ModalHelp implementation
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_closedoorSeq()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_animateButton()
Eugene Sandulenko
2014-01-29
FULLPIPE: Implement lift_exitSeq()
Eugene Sandulenko
2014-01-28
FULLPIPE: Implement lift_goAnimation()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_getButtonIdH()
Eugene Sandulenko
2014-01-24
FULLPIPE: Started ModalCredits implementation
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal_startFinal()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal_fallCoin()
Eugene Sandulenko
2014-01-23
FULLPIPE: More code to sceneFinal
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal()
Eugene Sandulenko
2014-01-21
FULLPIPE: Complete sceneHandler38_animateAlcoholics()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_propose()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_point()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_hammerKick()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38_drink()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement scene38_setBottleState()
Eugene Sandulenko
2014-01-19
FULLPIPE: Plug scene38 in
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_updateRing()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement scene37_updateCursor()
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35_startFlow()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35()
Eugene Sandulenko
2014-01-16
FULLPIPE: Plug scene35 in
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement ModalMap::initMap()
Eugene Sandulenko
2014-01-15
FULLPIPE: More code to ModalMap
Eugene Sandulenko
2014-01-14
FULLPIPE: Implement FullpipeEngine::updateMap()
Eugene Sandulenko
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