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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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constants.h
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2016-12-10
FULLPIPE: Implemented support for German demo
Eugene Sandulenko
2016-12-09
FULLPIPE: Implement switching scenes from the map
Eugene Sandulenko
2016-12-06
FULLPIPE: Map code difference for German version
Eugene Sandulenko
2016-12-05
FULLPIPE: Implemented ModalMap::getSceneHPicture()
Eugene Sandulenko
2016-09-30
FULLPIPE: Remove constant duplicates
Eugene Sandulenko
2016-09-29
FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter
Eugene Sandulenko
2014-04-29
FULLPIPE: Implement ModalSaveGame::setup()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement global_messageHandler_KickMetal()
Eugene Sandulenko
2014-04-20
FULLPIPE: Implement ModalQuery::create()
Eugene Sandulenko
2014-04-15
FULLPIPE: Implement ModalMainMenu::init()
Eugene Sandulenko
2014-04-09
FULLPIPE: Implement ModalMainMenu constructor
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub03()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_shootRed()
Eugene Sandulenko
2014-04-01
FULLPIPE: Implement sceneHandler29_shootGreen()
Eugene Sandulenko
2014-03-31
FULLPIPE: Implement sceneHandler29_animBearded()
Eugene Sandulenko
2014-03-30
FULLPIPE: Implement sceneHandler29_manHit()
Eugene Sandulenko
2014-03-28
FULLPIPE: Implement sceneHandler29_shootersEscape()
Eugene Sandulenko
2014-03-26
FULLPIPE: Implement sceneHandler29_shoot()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manToR()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manToL()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manFromR()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manFromL()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement scene29_updateCursor()
Eugene Sandulenko
2014-03-25
FULLPIPE: Finish scene29_initScene() implementation
Eugene Sandulenko
2014-03-12
FULLPIPE: Implement sceneHandler18_showManJumpTo()
Eugene Sandulenko
2014-03-10
FULLPIPE: Implement sceneHandler18and19_showGirlJump()
Eugene Sandulenko
2014-03-10
FULLPIPE: Implement sceneHandler18and19_showBoyJump()
Eugene Sandulenko
2014-03-10
FULLPIPE: Implement sceneHandler18and19_manStandArmchair()
Eugene Sandulenko
2014-03-10
FULLPIPE: Implement sceneHandler18and19_girlJumpTo()
Eugene Sandulenko
2014-03-10
FULLPIPE: Implement sceneHandler18and19_drawRiders()
Eugene Sandulenko
2014-03-09
FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo()
Eugene Sandulenko
2014-03-08
FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler18and19_boyJumpTo()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler18and19_showManJump()
Eugene Sandulenko
2014-03-05
FULLPIPE: Implement sceneHandler19()
Eugene Sandulenko
2014-03-05
FULLPIPE: Implement sceneHandler18()
Eugene Sandulenko
2014-03-04
FULLPIPE: Implement scene18_setupSwingers()
Eugene Sandulenko
2014-03-04
FULLPIPE: Implement scene19_updateCursor()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_setSugarState()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_preload()
Eugene Sandulenko
2014-03-01
FULLPIPE: Implement scene18_initScene1()
Eugene Sandulenko
2014-02-28
FULLPIPE: Implement scene18_updateCursor()
Eugene Sandulenko
2014-02-28
FULLPIPE: Implement cene18_initScene2()
Eugene Sandulenko
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-19
FULLPIPE: Implement sceneHandler09_showBall()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-17
FULLPIPE: Implement sceneHandler09_collideBall()
Eugene Sandulenko
2014-02-17
FULLPIPE: Implement sceneHandler09_hangerStartCycle()
Eugene Sandulenko
2014-02-15
FULLPIPE: Implement sceneHandler09_startAuntie()
Eugene Sandulenko
2014-02-14
FULLPIPE: Implement sceneHandler09_spitterClick()
Eugene Sandulenko
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