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path: root/engines/fullpipe/constants.h
AgeCommit message (Collapse)Author
2014-01-12FULLPIPE: Implement scene34_updateCursor()Eugene Sandulenko
2014-01-12FULLPIPE: More code to scene34Eugene Sandulenko
2014-01-12FULLPIPE: Plug scene34 inEugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_pour()Eugene Sandulenko
2014-01-10FULLPIPE: More code to scene33Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_switchVent()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33()Eugene Sandulenko
2014-01-10FULLPIPE: Implement scene33_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-10FULLPIPE: Plug scene33 inEugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_trySit()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_spin()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_potLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_ladderLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_buttonPush()Eugene Sandulenko
2014-01-07FULLPIPE: yet more code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: More code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32()Eugene Sandulenko
2014-01-07FULLPIPE: Implement scene32_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-07FULLPIPE: Plug scene32 inEugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_trySecondaryPers()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_makeFaces()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_startWork1()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift*Start()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift1ShowAfter()Eugene Sandulenko
2014-01-06FULLPIPE: Enable scene28Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler28()Eugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (5-10)Eugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (1-4)Eugene Sandulenko
2014-01-06FULLPIPE: Implement scene28_updateCursor()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_animateVents()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_testVent()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_showVent()Eugene Sandulenko
2014-01-05FULLPIPE: More code to scene26Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler26()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene26_updateCursor()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene26 inEugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sub02()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_startBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_tryRow()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_toLadder()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_rowShovel()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_rowHand()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_enterTruba()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_animateBearders()Eugene Sandulenko
2014-01-05FULLPIPE: More code to scene25Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene25_updateCursor() and setupWater()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene25 inEugene Sandulenko