index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
detection.cpp
Age
Commit message (
Expand
)
Author
2019-11-03
ENGINES: Stop using 'single id'
Bastien Bouclet
2019-11-03
ENGINES: Add an engine ID to all the engines
Bastien Bouclet
2019-09-29
FULLPIPE: Game uses ogg, not midi for music. Mark it as not using midi.
Henrik "Henke37" Andersson
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2017-12-02
FULLPIPE: Fix bug #10317: Save game metadata is missing
Eugene Sandulenko
2017-11-18
FULLPIPE: Fix memory leak of save game thumbnail
Colin Snover
2016-12-26
FULLPIPE: Decrease header dependency
Eugene Sandulenko
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-10
FULLPIPE: Implemented support for German demo
Eugene Sandulenko
2016-12-06
FULLPIPE: Added detection for English Steam version
Eugene Sandulenko
2016-12-04
FULLPIPE: Added detection for Russian demo version.
Eugene Sandulenko
2016-12-04
FULLPIPE: Add detection for Estonian version
Eugene Sandulenko
2016-12-03
FULLPIPE: Added detection for German Demo and using different file for versio...
Eugene Sandulenko
2016-12-02
FULLPIPE: Fix detected language for German version
Eugene Sandulenko
2016-09-30
FULLPIPE: Increase number of saveslots.
Eugene Sandulenko
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
2016-09-27
FULLPIPE: Mark that the engine has simple save names
Eugene Sandulenko
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-02-25
FULLPIPE: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-01-26
FULLPIPE: Only request actual save slots in listSaves.
Johannes Schickel
2014-05-01
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-09-09
FULLPIPE: Drop game platform in autogenerated gameid since only Windows versi...
Eugene Sandulenko
2013-09-04
FULLPIPE: Initial engine skeleton with detection
Eugene Sandulenko