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path: root/engines/fullpipe/detection.cpp
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2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2017-12-02FULLPIPE: Fix bug #10317: Save game metadata is missingEugene Sandulenko
2017-11-18FULLPIPE: Fix memory leak of save game thumbnailColin Snover
2016-12-26FULLPIPE: Decrease header dependencyEugene Sandulenko
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-10FULLPIPE: Implemented support for German demoEugene Sandulenko
2016-12-06FULLPIPE: Added detection for English Steam versionEugene Sandulenko
2016-12-04FULLPIPE: Added detection for Russian demo version.Eugene Sandulenko
Crashes as startup
2016-12-04FULLPIPE: Add detection for Estonian versionEugene Sandulenko
2016-12-03FULLPIPE: Added detection for German Demo and using different file for ↵Eugene Sandulenko
version detection
2016-12-02FULLPIPE: Fix detected language for German versionEugene Sandulenko
2016-09-30FULLPIPE: Increase number of saveslots.Eugene Sandulenko
Original save/load menu supports only 8 saves.
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko
2016-09-27FULLPIPE: Mark that the engine has simple save namesEugene Sandulenko
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25FULLPIPE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26FULLPIPE: Only request actual save slots in listSaves.Johannes Schickel
2014-05-01FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload supportEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2013-09-09FULLPIPE: Drop game platform in autogenerated gameid since only Windows ↵Eugene Sandulenko
version existed
2013-09-04FULLPIPE: Initial engine skeleton with detectionEugene Sandulenko