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path: root/engines/fullpipe/fullpipe.cpp
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2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename MGM class to AniHandlerEugene Sandulenko
2016-08-13FULLPIPE: Put behavior debug output to a separate channelEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2016-04-14FULLPIPE: Reduce audio header dependenciesOri Avtalion
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-06-30FULLPIPE: Initialize variableEugene Sandulenko
2014-06-17FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵Eugene Sandulenko
them in 32bit
2014-06-17FULLPIPE: Switch engine to 32 bitEugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko
2014-06-05FULLPIPE: Fix warningEugene Sandulenko
2014-05-29FULLPIPE: Implement FullpipeEngine::disableSaves()Eugene Sandulenko
2014-05-14FULLPIPE: Fix indentEugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::restartGame()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::playTrack()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::setSliderPos()Eugene Sandulenko
2014-04-15FULLPIPE: Implement ModalMainMenu::init()Eugene Sandulenko
2014-04-09FULLPIPE: Implement ModalMainMenu constructorEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-26FULLPIPE: Implement lift_init()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_clickButton()Eugene Sandulenko
2014-01-14FULLPIPE: Implement FullpipeEngine::updateMap()Eugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-16FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()Eugene Sandulenko
2013-12-11FULLPIPE: Implement StaticANIObject::changeStatics2()Eugene Sandulenko
2013-12-07FULLPIPE: Add debug console.D G Turner
2013-11-19FULLPIPE: Complete scene02Eugene Sandulenko
2013-10-29FULLPIPE: Enable introEugene Sandulenko
2013-10-10FULLPIPE: Made setting rooms via bootparams easierEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: Rename C* modal objectsEugene Sandulenko
2013-09-16FULLPIPE: Fix cheat codes. Bug in original?Eugene Sandulenko
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-06FULLPIPE: Fix mouse event handlingEugene Sandulenko
2013-09-06FULLPIPE: Remove redundant debug infoEugene Sandulenko
2013-09-06FULLPIPE: Some WIP debuggingEugene Sandulenko
2013-09-06FULLPIPE: Added more debug outputEugene Sandulenko
2013-09-06FULLPIPE: Fixe few warningsEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Fix stupid bug with not processed messagesEugene Sandulenko