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path: root/engines/fullpipe/fullpipe.h
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2014-05-01FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload supportEugene Sandulenko
2014-04-26FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::playTrack()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::setSliderPos()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::updateSliderPos()Eugene Sandulenko
2014-04-15FULLPIPE: Implement ModalMainMenu::init()Eugene Sandulenko
2014-04-09FULLPIPE: Implement ModalMainMenu constructorEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-01FULLPIPE: Implement lift_hoverButton(). This completes the lift.Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_walkAndGo()Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_animateButton()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_init()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_setButtonStatics()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_getButtonIdN()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_getButtonIdH()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_clickButton()Eugene Sandulenko
2014-01-24FULLPIPE: Implement ModalFinalEugene Sandulenko
2014-01-19FULLPIPE: Plug scene38 inEugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-07FULLPIPE: Implement scene32_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-06FULLPIPE: Initial implementation of scene music tracksFilippos Karapetis
2013-12-28FULLPIPE: Correctly implement scene switching from command lineEugene Sandulenko
2013-12-25FULLPIPE: Add a new debug command, "scene"Filippos Karapetis
This can be used to view the current scene, or teleport to another one
2013-12-23FULLPIPE: Implement scene08_setupMusic()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()Eugene Sandulenko
2013-12-16FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-12FULLPIPE: Implement FullpipeEngine::initArcadeKeys()Eugene Sandulenko
2013-12-11FULLPIPE: Give proper name to FullpipeEngine::processArcade()Eugene Sandulenko
2013-12-11FULLPIPE: Implement StaticANIObject::changeStatics2()Eugene Sandulenko
2013-12-07FULLPIPE: Add debug console.D G Turner
2013-12-07FULLPIPE: Implement sceneHandler04_goClock()Eugene Sandulenko
2013-12-01FULLPIPE: Implement sceneHandler04_winArcade()Eugene Sandulenko
2013-11-21FULLPIPE: More work on scene04Eugene Sandulenko
2013-11-20FULLPIPE: Consolidate lift-related functions in one fileEugene Sandulenko
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-06FULLPIPE: Completed scene03 codeEugene Sandulenko
2013-11-04FULLPIPE: Started implementing scene 3Eugene Sandulenko
2013-10-10FULLPIPE: Made setting rooms via bootparams easierEugene Sandulenko
2013-09-18FULLPIPE: CGameLoader -> GameLoaderEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: Rename C* modal objectsEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from inventory classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from input classesEugene Sandulenko
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-11FULLPIPE: Fix compilation with MSVC and add a FIXMEFilippos Karapetis
2013-09-06FULLPIPE: Use consistent include guardEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko