Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-06 | FULLPIPE: Unstubbed loadGam() and CGameLoader() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implement FullpipeEngine::initCursors() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implemented StaticANIObject::countMovements() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Finished stubbing loadGam() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Fixed initial scene drawing. Scene bg is shown | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Initial stubs for input system | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Several methods for motion controller | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko | |
Reduced header dependency. Put CGameLoader into separate files. |