Age | Commit message (Collapse) | Author | |
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2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2017-12-02 | FULLPIPE: Fix bug #10317: Save game metadata is missing | Eugene Sandulenko | |
2017-11-18 | FULLPIPE: Fix memory leaks of PreloadItems | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion ↵ | Colin Snover | |
and Sc2 | |||
2017-11-18 | FULLPIPE: Remove unnecessary and unsafe C-style casts | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leak of save game thumbnail | Colin Snover | |
2017-11-18 | FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngine | Colin Snover | |
2016-12-20 | FULLPIPE: Change _gameName into a Common::String | Filippos Karapetis | |
2016-12-13 | FULLPIPE: Revert memory leak fixing as that introduced tons of regressions | Eugene Sandulenko | |
2016-12-12 | FULLPIPE: Plug more memory leaks | Eugene Sandulenko | |
2016-12-09 | FULLPIPE: Implement switching scenes from the map | Eugene Sandulenko | |
2016-09-27 | FULLPIPE: Add support loading/saving from GMM | Eugene Sandulenko | |
2016-09-20 | FULLPIPE: Save ScummVM-specific header with the saves | Eugene Sandulenko | |
2016-09-20 | FULLPIPE: Read playtime and save date from save headers | Eugene Sandulenko | |
2016-09-18 | FULLPIPE: Implemented savefile loading | Eugene Sandulenko | |
2016-09-18 | FULLPIPE: Moved save-related functions to statesaver.cpp | Eugene Sandulenko | |
2016-09-18 | FULLPIPE: Implement map saving and save obfuscation | Eugene Sandulenko | |
2016-09-16 | FULLPIPE: Further work on game saving | Eugene Sandulenko | |
2016-09-05 | FULLPIPE: Renames in PreloadItem | Eugene Sandulenko | |
2016-09-04 | FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states ↵ | Eugene Sandulenko | |
are restored | |||
2014-05-03 | FULLPIPE: Implement FullpipeEngine::restartGame() | Eugene Sandulenko | |
2014-05-01 | FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support | Eugene Sandulenko | |
2014-05-01 | FULLPIPE: Implement ModalSaveGame::saveload() | Eugene Sandulenko | |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-10 | FULLPIPE: Implement preloadCallback() | Eugene Sandulenko | |
2013-12-27 | FULLPIPE: Implement sceneHandler11_hitMan() | Eugene Sandulenko | |
2013-12-16 | FULLPIPE: Implement sceneHandler06() | Eugene Sandulenko | |
2013-09-18 | FULLPIPE: CGameLoader -> GameLoader | Eugene Sandulenko | |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko | |
2013-09-18 | FULLPIPE: Remove C* prefix from inventory classes | Eugene Sandulenko | |
2013-09-18 | FULLPIPE: Remove C* prefix from input classes | Eugene Sandulenko | |
2013-09-18 | FULLPIPE: Remove C* prefixes from interaction classes | Eugene Sandulenko | |
2013-09-18 | FULLPIPE: Remove C* prefixes from motion classes | Eugene Sandulenko | |
2013-09-14 | FULLPIPE: Move PreloadItem methods where they belong | Eugene Sandulenko | |
2013-09-12 | FULLPIPE: Move Sc2 to gameloader.h | Eugene Sandulenko | |
2013-09-12 | FULLPIPE: Implement CGameLoader::preloadScene() | Eugene Sandulenko | |
2013-09-12 | FULLPIPE: Move PreloadItems to gameloader.h | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Fix crash | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Rename some CGameLoader members | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implemented FullpipeEngine::updateScreen() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Finished stubbing loadGam() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Moved Messge class to messages.cpp | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Fixed initial scene drawing. Scene bg is shown | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Initial stubs for input system | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Several methods for motion controller | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko | |
Reduced header dependency. Put CGameLoader into separate files. |