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path: root/engines/fullpipe/gfx.cpp
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2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-01FULLPIPE: Fix cursor drawing on the edgesEugene Sandulenko
2014-01-24FULLPIPE: Implement ModalFinalEugene Sandulenko
2014-01-12FULLPIPE: Implement Movement::freePixelData()Eugene Sandulenko
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2014-01-03FULLPIPE: Fix Background::addPictureObject()Eugene Sandulenko
2013-12-23FULLPIPE: Fix regression with absent background graphics.Eugene Sandulenko
2013-12-22FULLPIPE: Implement BigPicture::draw()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-11FULLPIPE: Clean full screen on each frame as corrected by LordHotoEugene Sandulenko
2013-12-09FULLPIPE: Rearrange debug outputEugene Sandulenko
2013-11-29FULLPIPE: Fix crash at scene03 loadEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-12FULLPIPE: Fix debug sceneEugene Sandulenko
2013-09-10FULLPIPE: Move GameObject::canInteractAny() out of the classEugene Sandulenko
2013-09-08FULLPIPE: Implement CInteractionController::handleInteraction()Eugene Sandulenko
2013-09-06FULLPIPE: Whitespace fixEugene Sandulenko
2013-09-06FULLPIPE: Fixed compiler warningEugene Sandulenko
2013-09-06FULLPIPE: Implement GameObject::canInteractAny()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::isPixelHitAtPos()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::isPixelHitAtPos()Eugene Sandulenko
2013-09-06FULLPIPE: Bugfix shadow drawingEugene Sandulenko
2013-09-06FULLPIPE: Implement Shadows::initMovement()Eugene Sandulenko
2013-09-06FULLPIPE: Remove redundant debug infoEugene Sandulenko
2013-09-06FULLPIPE: Some WIP debuggingEugene Sandulenko
2013-09-06FULLPIPE: Fix bugs in Movement::updateCurrDynamicPhase()Eugene Sandulenko
2013-09-06FULLPIPE: Bugfixes for StaticANIObject::startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Finished Picture::getPixelAtPosEx()Eugene Sandulenko
2013-09-06FULLPIPE: More *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Fixed off-screen bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Implemented several high level *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Finish global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Implement PictureObject::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Picture::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::reverseImage()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed Picture::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::draw()Eugene Sandulenko
2013-09-06FULLPIPE: More work on behaviors. Animations start to (buggy) work.Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorEntryEugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Implement stubs for ModalObjectEugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on loadGam()Eugene Sandulenko