index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
gfx.h
Age
Commit message (
Collapse
)
Author
2017-12-08
FULLPIPE: Added debug output for GameObject
Eugene Sandulenko
2017-11-21
FULLPIPE: Fix big picture array indexing
Bastien Bouclet
Fixes #10322.
2017-11-18
FULLPIPE: Fix memory leaks in PictureObject, Background
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks, ownership issues with various point lists
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion ↵
Colin Snover
and Sc2
2017-11-18
FULLPIPE: Correctly fix Bitmap leaks
Colin Snover
2017-11-18
FULLPIPE: Take references instead of pointers for required arguments in ↵
Colin Snover
statics, remove unnecessary Picture allocation
2017-11-18
FULLPIPE: Fix memory leaks, ownership issues, and endianness issues in ↵
Colin Snover
graphics code
2017-11-18
FULLPIPE: Make dimensions/coordinate getters pure functions
Colin Snover
2017-03-22
FULLPIPE: Refactor _pixels so that it's not part of the Bitmap class
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2016-12-31
FULLPIPE: Fix leaks in surface and bitmap usage.
Aaryaman Vasishta
Fixes part of bug #9654.
2016-12-26
FULLPIPE: Decrease header dependency
Eugene Sandulenko
2016-12-13
FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix memory leak in bitmap code
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix alpha data type
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2014-06-19
FULLPIPE: Draw transparent surfaces
Eugene Sandulenko
2014-06-17
FULLPIPE: Cleanup gfx code
Eugene Sandulenko
2014-06-17
FULLPIPE: cleanup
Eugene Sandulenko
2014-06-17
FULLPIPE: Implement horizontal flipping
Eugene Sandulenko
2014-06-17
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵
Eugene Sandulenko
them in 32bit
2014-06-17
FULLPIPE: Switch graphics to TransparentSurface
Eugene Sandulenko
2014-06-16
FULLPIPE: Started switching gfx functions to Surface
Eugene Sandulenko
2014-05-02
FULLPIPE: Implement Statics::init()
Eugene Sandulenko
2014-05-02
FULLPIPE: Remove PtrList usage in gfx.cpp
Eugene Sandulenko
2014-05-02
FULLPIPE: Removed couple of PtrList usages for code clarity
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-12
FULLPIPE: Implement Movement::freePixelData()
Eugene Sandulenko
2014-01-08
FULLPIPE: Rest of destructor stubs
Eugene Sandulenko
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement BigPicture::draw()
Eugene Sandulenko
2013-10-01
FULLPIPE: Fix compilation with MSVC
Filippos Karapetis
Return a fake value for functions that are supposed to return a boolean value
2013-10-01
FULLPIPE: Fix compiler warnings (for good)
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix function prototype
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove redundant debug info
Eugene Sandulenko
2013-09-06
FULLPIPE: More *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented several high level *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInventory2::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CInventory2::rebuildItemRects()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix number of bugs found by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement PictureObject::isPointInside()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Picture::isPointInside()
Eugene Sandulenko
[next]