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path: root/engines/fullpipe/init.cpp
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2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-02FULLPIPE: Initial code for scene27Eugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene25Eugene Sandulenko
2013-12-28FULLPIPE: Initial implementation of scene24_initScene()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_setupMusic()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_mumsyBallTake()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_spinHandle()Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-12-03FULLPIPE: Implement sceneHandler04_takeBottle()Eugene Sandulenko
2013-11-21FULLPIPE: More work on scene04Eugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Renamed gameobj.h to constants.hEugene Sandulenko
2013-09-06FULLPIPE: Moved debug code to loadAllScenes()Eugene Sandulenko
2013-09-06FULLPIPE: Implement FullpipeEngine::initCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Moved all engine initialization functions to init.cppEugene Sandulenko