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path: root/engines/fullpipe/messages.cpp
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2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-31FULLPIPE: Remove redundant type castEugene Sandulenko
2016-08-29FULLPIPE: More signed readsEugene Sandulenko
2016-08-14FULLPIPE: Further renames in AniHandler classEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2014-06-05FULLPIPE: Fix more warningsEugene Sandulenko
2014-05-29FULLPIPE: Implement MessageQueue::messageQueueCallback1()Eugene Sandulenko
2014-04-26FULLPIPE: Implement clearGlobalMessageQueueList()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-01-29FULLPIPE: Implement MessageQueue::activateExCommandsByKind()Eugene Sandulenko
2014-01-29FULLPIPE: Implement lift_exitSeq()Eugene Sandulenko
2014-01-12FULLPIPE: Implement clearGlobalMessageQueueList1()Eugene Sandulenko
2014-01-08FULLPIPE: Complete ObjstateCommand classEugene Sandulenko
2014-01-08FULLPIPE: Started fixing ObjstateCommand object inheritanceEugene Sandulenko
2014-01-08FULLPIPE: Implement MessageQueue::insertExCommandAt()Eugene Sandulenko
2014-01-05FULLPIPE: Implement MGM::buildExCommand2()Eugene Sandulenko
2014-01-04FULLPIPE: Proper use of copying consturctor for ExCommandEugene Sandulenko
2014-01-04FULLPIPE: Implement ExCommand2 methodsEugene Sandulenko
2014-01-04FULLPIPE: More code to ExCommand classEugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_drink()Eugene Sandulenko
2013-12-29FULLPIPE: Add a missing initialization in the MessageQueue classFilippos Karapetis
Fixes a crash in scene 7
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_sub04()Eugene Sandulenko
2013-12-16FULLPIPE: Fix off-by-one error when checking valid 'idx'Torbjörn Andersson
Verified by sev, but I haven't actually seen it cause any problems.
2013-12-15FULLPIPE: Fix warningEugene Sandulenko
2013-12-13FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanupFilippos Karapetis
2013-12-12FULLPIPE: Implement sceneHandler04_clickLadder()Eugene Sandulenko
2013-12-11FULLPIPE: Fix wrong deletion order in MessageQueue::deleteExCommandByIndex()Eugene Sandulenko
2013-12-11FULLPIPE: Make _exCommands privateFilippos Karapetis
2013-12-10FULLPIPE: Plug memory leakEugene Sandulenko
2013-12-10FULLPIPE: Remove premature optimization in GlobalMessageQueueList::compact()Eugene Sandulenko
This fixes freeze in intro and most probably tons of other stuff. Kudos go to eriktorbjorn for debugging it.
2013-12-09FULLPIPE: Fix bug in MessageQueue::chain() which made intro hangEugene Sandulenko
2013-11-17FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-10-28FULLPIPE: Implement sceneHandlerIntro()Eugene Sandulenko
2013-10-24FULLPIPE: Implement MessageQueue::transferExCommands()Eugene Sandulenko
2013-10-17FULLPIPE: Implemented MovGraph2::method4C()Eugene Sandulenko
2013-09-22FULLPIPE: Initialize class variableEugene Sandulenko
2013-09-22FULLPIPE: Initialized class variables. CID 1063198Eugene Sandulenko
2013-09-18FULLPIPE: CObjstateCommand -> ObjStateCommandEugene Sandulenko
2013-09-12FULLPIPE: Implement CGameLoader::preloadScene()Eugene Sandulenko
2013-09-10FULLPIPE: Remove noop code. CID 1063230Eugene Sandulenko
2013-09-10FULLPIPE: Add sanity check. CID 1063218Eugene Sandulenko
2013-09-09FULLPIPE: Fix warningEugene Sandulenko
2013-09-08FULLPIPE: Implement CInteractionController::handleInteraction()Eugene Sandulenko
2013-09-06FULLPIPE: Inherit GlobalMessageQueueList from Common::ArrayEugene Sandulenko
2013-09-06FULLPIPE: Implement MessageQueue::finish()Eugene Sandulenko
2013-09-06FULLPIPE: Implement GlobalMessageQueueList::compact()Eugene Sandulenko