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path: root/engines/fullpipe/modal.cpp
AgeCommit message (Collapse)Author
2017-12-02FULLPIPE: Fix bug #10317: Save game metadata is missingEugene Sandulenko
2017-11-27FULLPIPE: Properly cleanup menu after quittingEugene Sandulenko
2017-11-18FULLPIPE: Remove manual memory management and fix in-game save/loadColin Snover
2017-11-18FULLPIPE: Fix use-after-free in ModalMainMenuColin Snover
Pointers to objects which are invalidated when the scene gets unloaded may continue to be accessed if a mouse hover event is dispatched to the ModalMainMenu.
2017-11-18FULLPIPE: Fix memory leaks of PreloadItemsColin Snover
2017-11-18FULLPIPE: Fix memory leaks in PictureObject, BackgroundColin Snover
2017-11-18FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion ↵Colin Snover
and Sc2
2017-11-18FULLPIPE: Fix memory leaks in ModalMainMenuColin Snover
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Fix memory leaks in ModalVideoPlayerColin Snover
2017-11-18FULLPIPE: Make dimensions/coordinate getters pure functionsColin Snover
2017-11-18FULLPIPE: Improve memory safety and fix leaks in sound codeColin Snover
2016-12-26FULLPIPE: Decrease header dependencyEugene Sandulenko
2016-12-23FULLPIPE: Open relevant URLs in demo for purchasing full gamesEugene Sandulenko
2016-12-12FULLPIPE: Fix colors in intro videoPaul Gilbert
2016-12-11FULLPIPE: Center map on opening. Fixes bug #9668Eugene Sandulenko
2016-12-11FULLPIPE: Implement Russian demo differencesEugene Sandulenko
2016-12-11FULLPIPE: Implement demo-specific help screenEugene Sandulenko
2016-12-11FULLPIPE: Initial support for Russian Demo. The demo startsEugene Sandulenko
2016-12-11FULLPIPE: Fix compilationEugene Sandulenko
2016-12-11FULLPIPE: Beginnings of support of Russian demoEugene Sandulenko
2016-12-10FULLPIPE: Implemented support for German demoEugene Sandulenko
2016-12-09FULLPIPE: Implement switching scenes from the mapEugene Sandulenko
2016-12-08FULLPIPE: Implement ModalMap::findMapSceneId() and plug new map code inEugene Sandulenko
2016-12-08FULLPIPE: Implement ModalMap::init2()Eugene Sandulenko
2016-12-07FULLPIPE: Implement ModalMap::isSceneEnabled()Eugene Sandulenko
2016-12-07FULLPIPE: Implement ModalMap::checkScenePass()Eugene Sandulenko
2016-12-06FULLPIPE: Renames in ModalMapEugene Sandulenko
2016-12-06FULLPIPE: Map code difference for German versionEugene Sandulenko
2016-12-05FULLPIPE: Implemented ModalMap::getSceneHPicture()Eugene Sandulenko
2016-12-01FULLPIPE: Fix quitting game via menuEugene Sandulenko
2016-09-30FULLPIPE: Enable debug menu permanently after cheat code to match the originalEugene Sandulenko
2016-09-20FULLPIPE: Fix debug menu cheatEugene Sandulenko
2016-09-20FULLPIPE: Read playtime and save date from save headersEugene Sandulenko
2016-09-19FULLPIPE: Correct slot number on loadingEugene Sandulenko
2016-09-19FULLPIPE: Fix crash at load dialog initializationEugene Sandulenko
2016-09-19FULLPIPE: Remove obsolete TODO commentTorbjörn Andersson
2016-09-11FULLPIPE: Make sound controls work and persistentEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-30FULLPIPE: Fix jumping on MapEugene Sandulenko
2016-08-29FULLPIPE: Fix few bugs in Map codeEugene Sandulenko
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2014-06-18FULLPIPE: Fixed ModalQueryEugene Sandulenko
2014-06-18FULLPIPE: Implement ModalCredits::update()Eugene Sandulenko
2014-06-18FULLPIPE: Implemented ModalIntro::update()Eugene Sandulenko
2014-06-09FULLPIPE: Use strlcpy instead of strncpy in some places.Johannes Schickel
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage.
2014-06-06FULLPIPE: Initialize class variables. CID 1204256Eugene Sandulenko
2014-05-30FULLPIPE: Implement Sound::setPanAndVolumeByStaticAni()Eugene Sandulenko
2014-05-29FULLPIPE: Fix ModalMainMenu::updateSoundVolume()Eugene Sandulenko