Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-06 | FULLPIPE: First part of scene drawing code | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Initial stubs for input system | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Fix indentation | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Put all inventory-related classes into separate file | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Put debug output at deeper levels | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Finish reading CMctlCompund | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loading | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implemented CReactParallel loader | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Reading CMovGraphNode | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Split out motion-related classes | Eugene Sandulenko | |