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path: root/engines/fullpipe/scenes.cpp
AgeCommit message (Collapse)Author
2013-12-28FULLPIPE: Correctly implement scene switching from command lineEugene Sandulenko
2013-12-28FULLPIPE: Complete scene24Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler24()Eugene Sandulenko
2013-12-28FULLPIPE: Implement scene24_setPoolState()Eugene Sandulenko
2013-12-28FULLPIPE: Plug scene24 inEugene Sandulenko
2013-12-28FULLPIPE: Renames in scene11. This completes the sceneEugene Sandulenko
2013-12-28FULLPIPE: Rename variables in scene11Eugene Sandulenko
2013-12-27FULLPIPE: More code to scene11Eugene Sandulenko
2013-12-27FULLPIPE: Plug scene11 inEugene Sandulenko
2013-12-27FULLPIPE: More work on sceneHandler11()Eugene Sandulenko
2013-12-25FULLPIPE: Add a new debug command, "scene"Filippos Karapetis
This can be used to view the current scene, or teleport to another one
2013-12-25FULLPIPE: Catch unplugged scenesEugene Sandulenko
2013-12-25FULLPIPE: Plug scene12 inEugene Sandulenko
2013-12-25FULLPIPE: Implement scene12_init()Eugene Sandulenko
2013-12-24FULLPIPE: Renames in scene15. This completes sceneEugene Sandulenko
2013-12-24FULLPIPE: Plug scene15 inEugene Sandulenko
2013-12-24FULLPIPE: Implement sceneHandler15()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_init()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_setupMusic()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-23FULLPIPE: Finish renames in scene08. This completes the sceneEugene Sandulenko
2013-12-23FULLPIPE: Renames in scene08Eugene Sandulenko
2013-12-22FULLPIPE: Implement scene10_updateCursor() and enable scene10Eugene Sandulenko
2013-12-21FULLPIPE: Plug scene10 inEugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-21FULLPIPE: Plug scene08 inEugene Sandulenko
2013-12-21FULLPIPE: Implement sceneHandler08()Eugene Sandulenko
2013-12-20FULLPIPE: Make scene08_initScene() compilableEugene Sandulenko
2013-12-19FULLPIPE: Enable scene07Eugene Sandulenko
2013-12-19FULLPIPE: Implement scene07_initScene()Eugene Sandulenko
2013-12-19FULLPIPE: Give meaningful names to vars in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Some renames in scene06Eugene Sandulenko
2013-12-17FULLPIPE: More code to scene06Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_showNextBall()Eugene Sandulenko
2013-12-16FULLPIPE: Enable scene06Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initMumsy()Eugene Sandulenko
2013-12-16FULLPIPE: Implement sceneHandler06()Eugene Sandulenko
2013-12-16FULLPIPE: Rearrange arcade-related functionsEugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-12-15FULLPIPE: Renames in scene05Eugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-14FULLPIPE: Final renames in scene04Eugene Sandulenko
2013-12-14FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-12FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-12FULLPIPE: Implement FullpipeEngine::initArcadeKeys()Eugene Sandulenko
2013-12-11FULLPIPE: Give proper name to FullpipeEngine::processArcade()Eugene Sandulenko
2013-12-11FULLPIPE: More renames in scene04Eugene Sandulenko
2013-12-10FULLPIPE: Finished sceneHandler04_sub4()Eugene Sandulenko
2013-12-08FULLPIPE: Rename in scene04Eugene Sandulenko
2013-12-08FULLPIPE: Implement sceneHandler04_jumpOnLadder()Eugene Sandulenko