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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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scenes.cpp
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Author
2014-01-02
FULLPIPE: Renames in scene20
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene20 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene36. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene36
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene36 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene30. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene30
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene30 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene31. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene31
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene31 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene21. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene21
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene21 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene17. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: More renames in scene17
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene17
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler17()
Eugene Sandulenko
2014-01-01
FULLPIPE: Plug scene17 in
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename remaining vars in scene16. This completes the scene
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename vars in scene16
Eugene Sandulenko
2014-01-01
FULLPIPE: Enable scene16
Eugene Sandulenko
2014-01-01
FULLPIPE: implement sceneHandler16()
Eugene Sandulenko
2014-01-01
FULLPIPE: Plug scene16 in
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename remaining vars in scene14. This completes the scene
Eugene Sandulenko
2014-01-01
FULLPIPE: More var renames in scene14
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename scene14 variables
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_startArcade()
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_manKickBall()
Eugene Sandulenko
2013-12-31
FULLPIPE: Fix out-of-bounds read.
Eugene Sandulenko
2013-12-31
FULLPIPE: Enable scene14
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14()
Eugene Sandulenko
2013-12-30
FULLPIPE: Plug scene14 in
Eugene Sandulenko
2013-12-30
FULLPIPE: Give scene13 vars meaningful names. This completes the scene.
Eugene Sandulenko
2013-12-29
FULLPIPE: Enable scene13
Eugene Sandulenko
2013-12-29
FULLPIPE: Implement sceneHandler13()
Eugene Sandulenko
2013-12-29
FULLPIPE: Fix crash when jumping to an unknown scene
Filippos Karapetis
2013-12-29
FULLPIPE: Plug scene13 in
Eugene Sandulenko
2013-12-28
FULLPIPE: Correctly implement scene switching from command line
Eugene Sandulenko
2013-12-28
FULLPIPE: Complete scene24
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler24()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene24_setPoolState()
Eugene Sandulenko
2013-12-28
FULLPIPE: Plug scene24 in
Eugene Sandulenko
2013-12-28
FULLPIPE: Renames in scene11. This completes the scene
Eugene Sandulenko
2013-12-28
FULLPIPE: Rename variables in scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: Plug scene11 in
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-25
FULLPIPE: Add a new debug command, "scene"
Filippos Karapetis
This can be used to view the current scene, or teleport to another one
2013-12-25
FULLPIPE: Catch unplugged scenes
Eugene Sandulenko
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