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path: root/engines/fullpipe/scenes/scene06.cpp
AgeCommit message (Collapse)Author
2017-11-18FULLPIPE: Remove unnecessary extra allocation for RNGColin Snover
2017-11-18FULLPIPE: Make dimensions/coordinate getters pure functionsColin Snover
2016-12-10FULLPIPE: Clarify null callback usage across the scenesEugene Sandulenko
2016-12-10FULLPIPE: Implement wide scene autoscrollingEugene Sandulenko
2016-10-02FULLPIPE: Improve collision detection in scene06Eugene Sandulenko
2016-09-28FULLPIPE: Scene06: Fix unpickable ballRetro-Junk
2016-09-21FULLPIPE: Added more debug output to scene09. Clarified pixel data type.Eugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-07-22FULLPIPE: Renames in Behavior codeEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2014-06-02FULLPIPE: Add missing parameter to Movement::calcSomeXY()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-01FULLPIPE: Implement lift_hoverButton(). This completes the lift.Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_animateButton()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_init()Eugene Sandulenko
2014-01-26FULLPIPE: Implement lift_clickButton()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-19FULLPIPE: Last renamings in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Give meaningful names to vars in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Some renames in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler06_setExits()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler06_sub09()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_winArcade()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_mumsyBallTake()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub03()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub05()Eugene Sandulenko
2013-12-18FULLPIPE: Fix compiler warningsEugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_sub04()Eugene Sandulenko
2013-12-17FULLPIPE: More code to scene06Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_throwBall()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_takeBall()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_spinHandle()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_showNextBall()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_buttonPush()Eugene Sandulenko
2013-12-17FULLPIPE: More code to scene06Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_enableDrops()Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_updateCursor()Eugene Sandulenko
2013-12-16FULLPIPE: Enable scene06Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initMumsy()Eugene Sandulenko
2013-12-16FULLPIPE: Implement sceneHandler06()Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko