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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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scenes
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scene29.cpp
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Author
2016-09-14
FULLPIPE: Added debug mode to scene29
Eugene Sandulenko
2016-09-14
FULLPIPE: Added more debug tracing to scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Added more debug to scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Fix red ball handling in scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Clarified ball variable names in scene29
Eugene Sandulenko
2016-09-12
FULLPIPE: Fix bal shooting logic in scene29
Eugene Sandulenko
2016-09-12
FULLPIPE: Initial conversion of BallChain to Array in scene29
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-08-14
FULLPIPE: Mass renaming of AniHandler class
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2015-10-17
FULLPIPE: Rename some methods
Eugene Sandulenko
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-06-09
FULLPIPE: Fix copy-paste error from original. CID 1199556
Eugene Sandulenko
2014-04-12
FULLPIPE: Implement BallChain::removeBall()
Eugene Sandulenko
2014-04-08
FULLPIPE: Renames in scene29. This completes the scene
Eugene Sandulenko
2014-04-08
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: More work on renaming in scene29
Eugene Sandulenko
2014-04-06
FULLPIPE: Further renames in scene29
Eugene Sandulenko
2014-04-05
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-04
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-03
FULLPIPE: Implement sceneHandler29_winArcade()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub05()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub03()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_shootRed()
Eugene Sandulenko
2014-04-01
FULLPIPE: Implement sceneHandler29_shootGreen()
Eugene Sandulenko
2014-03-31
FULLPIPE: Implement sceneHandler29_animBearded()
Eugene Sandulenko
2014-03-30
FULLPIPE: Implement sceneHandler29_manHit()
Eugene Sandulenko
2014-03-30
FULLPIPE: Implement sceneHandler29_sub16()
Eugene Sandulenko
2014-03-29
FULLPIPE: Implement sceneHandler29_sub15()
Eugene Sandulenko
2014-03-29
FULLPIPE: Implement sceneHandler29_sub07()
Eugene Sandulenko
2014-03-28
FULLPIPE: Implement sceneHandler29_shootersEscape()
Eugene Sandulenko
2014-03-27
FULLPIPE: Implement sceneHandler29_clickPorter()
Eugene Sandulenko
2014-03-26
FULLPIPE: Implement sceneHandler29_shoot()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manToR()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manToL()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manFromR()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manFromL()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement scene29_updateCursor()
Eugene Sandulenko
2014-03-25
FULLPIPE: Finish scene29_initScene() implementation
Eugene Sandulenko
2014-03-25
FULLPIPE: More work on scene29_initScene()
Eugene Sandulenko
2014-03-24
FULLPIPE: More code to scene29_initScene()
Eugene Sandulenko
2014-03-22
FULLPIPE: Formatting
Eugene Sandulenko
2014-03-22
FULLPIPE: Started scene29_initScene() implementation
Eugene Sandulenko
2014-03-22
FULLPIPE: Implement sceneHandler29_manJump()
Eugene Sandulenko
2014-03-22
FULLPIPE: Implement sceneHandler29_manBend()
Eugene Sandulenko
2014-03-20
FULLPIPE: More work on scene29
Eugene Sandulenko
2014-03-20
FULLPIPE: Furhter work on scene29
Eugene Sandulenko
2014-03-19
FULLPIPE: Further work on sceneHandler29()
Eugene Sandulenko
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