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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-08-14
FULLPIPE: Renamed rest of the AniHandler class methods
Eugene Sandulenko
2016-08-14
FULLPIPE: Mass renaming of AniHandler class
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MGM class to AniHandler
Eugene Sandulenko
2016-08-14
FULLPIPE: Swap atan2 arguments
Eugene Sandulenko
2016-07-22
FULLPIPE: Renames in Behavior code
Eugene Sandulenko
2015-11-28
FULLPIPE: Fix cursor comparison
Eugene Sandulenko
2015-10-17
FULLPIPE: Rename some methods
Eugene Sandulenko
2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2015-01-04
FULLPIPE: Remove redundant check
Eugene Sandulenko
2015-01-02
FULLPIPE: Fix bug with unmovable jar in scene04
Eugene Sandulenko
2015-01-02
FULLPIPE: Fix bug with spring in scene04
Eugene Sandulenko
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-09-28
FULLPIPE: Silence a gcc warning
Matthew Hoops
2014-06-10
FULLPIPE: Plug potential resource leak. CID 1208906
Eugene Sandulenko
2014-06-09
FULLPIPE: Fix copy-paste error from original. CID 1199556
Eugene Sandulenko
2014-06-06
FULLPIPE: Fix potential null dereference. CID 1148380
Eugene Sandulenko
2014-06-02
FULLPIPE: Add missing parameter to Movement::calcSomeXY()
Eugene Sandulenko
2014-06-01
FULLPIPE: Rename class variable to avoid confusion
Eugene Sandulenko
2014-04-12
FULLPIPE: Implement BallChain::removeBall()
Eugene Sandulenko
2014-04-08
FULLPIPE: Renames in scene29. This completes the scene
Eugene Sandulenko
2014-04-08
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: More work on renaming in scene29
Eugene Sandulenko
2014-04-06
FULLPIPE: Further renames in scene29
Eugene Sandulenko
2014-04-05
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-04
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-03
FULLPIPE: Implement sceneHandler29_winArcade()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub05()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub03()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_shootRed()
Eugene Sandulenko
2014-04-01
FULLPIPE: Implement sceneHandler29_shootGreen()
Eugene Sandulenko
2014-03-31
FULLPIPE: Implement sceneHandler29_animBearded()
Eugene Sandulenko
2014-03-30
FULLPIPE: Implement sceneHandler29_manHit()
Eugene Sandulenko
2014-03-30
FULLPIPE: Implement sceneHandler29_sub16()
Eugene Sandulenko
2014-03-29
FULLPIPE: Implement sceneHandler29_sub15()
Eugene Sandulenko
2014-03-29
FULLPIPE: Implement sceneHandler29_sub07()
Eugene Sandulenko
2014-03-28
FULLPIPE: Implement sceneHandler29_shootersEscape()
Eugene Sandulenko
2014-03-27
FULLPIPE: Implement sceneHandler29_clickPorter()
Eugene Sandulenko
2014-03-26
FULLPIPE: Implement sceneHandler29_shoot()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manToR()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manToL()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manFromR()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manFromL()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement scene29_updateCursor()
Eugene Sandulenko
2014-03-25
FULLPIPE: Finish scene29_initScene() implementation
Eugene Sandulenko
2014-03-25
FULLPIPE: More work on scene29_initScene()
Eugene Sandulenko
2014-03-24
FULLPIPE: More code to scene29_initScene()
Eugene Sandulenko
2014-03-22
FULLPIPE: Formatting
Eugene Sandulenko
2014-03-22
FULLPIPE: Started scene29_initScene() implementation
Eugene Sandulenko
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