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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2014-06-02
FULLPIPE: Add missing parameter to Movement::calcSomeXY()
Eugene Sandulenko
2014-06-01
FULLPIPE: Rename class variable to avoid confusion
Eugene Sandulenko
2014-04-12
FULLPIPE: Implement BallChain::removeBall()
Eugene Sandulenko
2014-04-08
FULLPIPE: Renames in scene29. This completes the scene
Eugene Sandulenko
2014-04-08
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: More work on renaming in scene29
Eugene Sandulenko
2014-04-06
FULLPIPE: Further renames in scene29
Eugene Sandulenko
2014-04-05
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-04
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-03
FULLPIPE: Implement sceneHandler29_winArcade()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub05()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub03()
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_shootRed()
Eugene Sandulenko
2014-04-01
FULLPIPE: Implement sceneHandler29_shootGreen()
Eugene Sandulenko
2014-03-31
FULLPIPE: Implement sceneHandler29_animBearded()
Eugene Sandulenko
2014-03-30
FULLPIPE: Implement sceneHandler29_manHit()
Eugene Sandulenko
2014-03-30
FULLPIPE: Implement sceneHandler29_sub16()
Eugene Sandulenko
2014-03-29
FULLPIPE: Implement sceneHandler29_sub15()
Eugene Sandulenko
2014-03-29
FULLPIPE: Implement sceneHandler29_sub07()
Eugene Sandulenko
2014-03-28
FULLPIPE: Implement sceneHandler29_shootersEscape()
Eugene Sandulenko
2014-03-27
FULLPIPE: Implement sceneHandler29_clickPorter()
Eugene Sandulenko
2014-03-26
FULLPIPE: Implement sceneHandler29_shoot()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manToR()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manToL()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manFromR()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement sceneHandler29_manFromL()
Eugene Sandulenko
2014-03-25
FULLPIPE: Implement scene29_updateCursor()
Eugene Sandulenko
2014-03-25
FULLPIPE: Finish scene29_initScene() implementation
Eugene Sandulenko
2014-03-25
FULLPIPE: More work on scene29_initScene()
Eugene Sandulenko
2014-03-24
FULLPIPE: More code to scene29_initScene()
Eugene Sandulenko
2014-03-22
FULLPIPE: Formatting
Eugene Sandulenko
2014-03-22
FULLPIPE: Started scene29_initScene() implementation
Eugene Sandulenko
2014-03-22
FULLPIPE: Implement sceneHandler29_manJump()
Eugene Sandulenko
2014-03-22
FULLPIPE: Implement sceneHandler29_manBend()
Eugene Sandulenko
2014-03-20
FULLPIPE: More work on scene29
Eugene Sandulenko
2014-03-20
FULLPIPE: Furhter work on scene29
Eugene Sandulenko
2014-03-19
FULLPIPE: Further work on sceneHandler29()
Eugene Sandulenko
2014-03-18
FULLPIPE: Code formatting
Eugene Sandulenko
2014-03-18
FULLPIPE: Started scene29 implementaion
Eugene Sandulenko
2014-03-16
FULLPIPE: Last renames in scene18and19. This completes the scene
Eugene Sandulenko
2014-03-16
FULLPIPE: Yet more renames in scene18 and 19
Eugene Sandulenko
2014-03-16
FULLPIPE: More vars renamed in scene18
Eugene Sandulenko
2014-03-16
FULLPIPE: More renames in scene18and19
Eugene Sandulenko
2014-03-16
FULLPIPE: Fix compiler warning
Eugene Sandulenko
2014-03-15
FULLPIPE: Further work on scene18and19 renames
Eugene Sandulenko
2014-03-14
FULLPIPE: Further var renames in scene18and19
Eugene Sandulenko
2014-03-13
FULLPIPE: Some renames in scenes18 and 19
Eugene Sandulenko
2014-03-12
FULLPIPE: Fix warning
Eugene Sandulenko
2014-03-12
FULLPIPE: Implement sceneHandler18_clickBoard()
Eugene Sandulenko
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