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2014-01-10FULLPIPE: Fix warningEugene Sandulenko
2014-01-10FULLPIPE: Fix warningEugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-10FULLPIPE: Silence GCC warningTorbjörn Andersson
2014-01-10FULLPIPE: Rename vars in scene33. This completes the sceneEugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_processVents()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_processJettie()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_pour()Eugene Sandulenko
2014-01-10FULLPIPE: More code to scene33Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_switchVent()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_zoneClickProcess()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33_clickZones()Eugene Sandulenko
2014-01-10FULLPIPE: Implement sceneHandler33()Eugene Sandulenko
2014-01-10FULLPIPE: Implement scene33_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-10FULLPIPE: Plug scene33 inEugene Sandulenko
2014-01-10FULLPIPE: Initial code for scene33Eugene Sandulenko
2014-01-07FULLPIPE: Rename remaining vars in scene32. This completes the sceneEugene Sandulenko
2014-01-07FULLPIPE: Started renames in scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_trySit()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_spin()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_potLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_ladderLogic()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32_buttonPush()Eugene Sandulenko
2014-01-07FULLPIPE: yet more code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: More code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32()Eugene Sandulenko
2014-01-07FULLPIPE: Implement scene32_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-07FULLPIPE: Plug scene32 inEugene Sandulenko
2014-01-07FULLPIPE: Initial code for scene32Eugene Sandulenko
2014-01-07FULLPIPE: Renames in scene28. This completes the sceneEugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_trySecondaryPers()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_turnOn2()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_makeFaces()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_startWork1()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift*Start()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift1ShowAfter()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_clickLift()Eugene Sandulenko
2014-01-06FULLPIPE: Add sanity checkEugene Sandulenko
2014-01-06FULLPIPE: Remove redundant checkEugene Sandulenko
2014-01-06FULLPIPE: Initialize variablesEugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2014-01-06FULLPIPE: Remove redundant check. CID 1148380Eugene Sandulenko
2014-01-06FULLPIPE: Add some code to scene28Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler28()Eugene Sandulenko
2014-01-06FULLPIPE: Implement scene28_updateCursor()Eugene Sandulenko
2014-01-06FULLPIPE: Plug scene28 inEugene Sandulenko
2014-01-06FULLPIPE: Initial code for scene28Eugene Sandulenko
2014-01-06FULLPIPE: Fix compiler warningEugene Sandulenko
2014-01-06FULLPIPE: Renames in scene26. This completes the sceneEugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_animateVents()Eugene Sandulenko