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path: root/engines/fullpipe/sound.cpp
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2014-06-11FULLPIPE: Use safe string copying. CID 1208908Eugene Sandulenko
2014-06-11FULLPIPE: Copy string safely. CID 1208909Eugene Sandulenko
2014-06-09FULLPIPE: Use strlcpy instead of strncpy in some places.Johannes Schickel
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage.
2014-06-09FULLPIPE: Fix compilationEugene Sandulenko
2014-06-09FULLPIPE: Safely copy string. CID 1208908Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy stringsEugene Sandulenko
2014-05-30FULLPIPE: Implement Sound::setPanAndVolumeByStaticAni()Eugene Sandulenko
2014-05-14FULLPIPE: Fix mistypo in FullpipeEngine::stopAllSounds() which lead to crashEugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::setMusicVolume()Eugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::stopAllSounds()Eugene Sandulenko
2014-04-27FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::setPanAndVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement SoundList::getSoundItemById()Eugene Sandulenko
2014-04-26FULLPIPE: Fixed Sound::getVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound() destructorEugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::freeSound() and Sound::stop()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::play()Eugene Sandulenko
2014-04-26FULLPIPE: Implement global_messageHandler_handleSound()Eugene Sandulenko
2014-04-26FULLPIPE: Proper implementation of FullpipeEngine::playSound()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::setSceneMusicParameters()Eugene Sandulenko
2014-04-26FULLPIPE: Remove redundant object castsEugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::getSceneTrack()Eugene Sandulenko
2014-04-26FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::playTrack()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::updateSoundVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::toggleMute()Eugene Sandulenko
2014-04-19FULLPIPE: Implement ModalMainMenu::updateSoundVolume()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::setSliderPos()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::updateSliderPos()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-24FULLPIPE: Implement ModalFinalEugene Sandulenko
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-06FULLPIPE: Initial implementation of scene music tracksFilippos Karapetis
2014-01-03FULLPIPE: Add initial implementation of some sound-related functionsFilippos Karapetis
2013-12-23FULLPIPE: Implement scene08_setupMusic()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-07FULLPIPE: Implement sceneHandler04_goClock()Eugene Sandulenko
2013-12-01FULLPIPE: Implement sceneHandler04_winArcade()Eugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-14FULLPIPE: Fix leaked resource. CID 1063205Eugene Sandulenko
2013-09-06FULLPIPE: Hid noisy stub messageEugene Sandulenko
2013-09-06FULLPIPE: Unstubbed couple small functionsEugene Sandulenko
2013-09-06FULLPIPE: Turn noisy stub warnings into debug messages.Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler2()Eugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior ManagerEugene Sandulenko