Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-08 | FULLPIPE: Rest of destructor stubs | Eugene Sandulenko | |
2014-01-03 | FULLPIPE: Add initial implementation of some sound-related functions | Filippos Karapetis | |
2013-10-01 | FULLPIPE: Fix compilation with MSVC | Filippos Karapetis | |
Return a fake value for functions that are supposed to return a boolean value | |||
2013-10-01 | FULLPIPE: Fix compiler warnings (for good) | Eugene Sandulenko | |
2013-09-20 | FULLPIPE: Remove unused class variable. CID 1063185 | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implement global_messageHandler2() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implement global_messageHandler1() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko | |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko | |
Reduced header dependency. Put CGameLoader into separate files. | |||
2013-09-06 | FULLPIPE: Finished sound loading | Eugene Sandulenko | |