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path: root/engines/fullpipe/sound.h
AgeCommit message (Collapse)Author
2017-03-24Unify all string function parameters to be const Common::String &Filippos Karapetis
Thanks to wjp for the suggestion
2017-03-22FULLPIPE: Change genFileName() and loadFile() to use Common::StringFilippos Karapetis
2016-12-20FULLPIPE: Remove unused variableFilippos Karapetis
2016-09-08FULLPIPE: Free _soundItems when SoundList is deletedTorbjörn Andersson
2016-04-14FULLPIPE: Reduce audio header dependenciesOri Avtalion
2014-04-26FULLPIPE: Implement SoundList::getSoundItemById()Eugene Sandulenko
2014-04-26FULLPIPE: Implement global_messageHandler_handleSound()Eugene Sandulenko
2014-04-19FULLPIPE: Implement ModalMainMenu::updateSoundVolume()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-03FULLPIPE: Add initial implementation of some sound-related functionsFilippos Karapetis
2013-10-01FULLPIPE: Fix compilation with MSVCFilippos Karapetis
Return a fake value for functions that are supposed to return a boolean value
2013-10-01FULLPIPE: Fix compiler warnings (for good)Eugene Sandulenko
2013-09-20FULLPIPE: Remove unused class variable. CID 1063185Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler2()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06FULLPIPE: Finished sound loadingEugene Sandulenko