index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
sound.h
Age
Commit message (
Collapse
)
Author
2014-04-26
FULLPIPE: Implement SoundList::getSoundItemById()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement global_messageHandler_handleSound()
Eugene Sandulenko
2014-04-19
FULLPIPE: Implement ModalMainMenu::updateSoundVolume()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-08
FULLPIPE: Rest of destructor stubs
Eugene Sandulenko
2014-01-03
FULLPIPE: Add initial implementation of some sound-related functions
Filippos Karapetis
2013-10-01
FULLPIPE: Fix compilation with MSVC
Filippos Karapetis
Return a fake value for functions that are supposed to return a boolean value
2013-10-01
FULLPIPE: Fix compiler warnings (for good)
Eugene Sandulenko
2013-09-20
FULLPIPE: Remove unused class variable. CID 1063185
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler2()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06
FULLPIPE: Finished sound loading
Eugene Sandulenko