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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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stateloader.cpp
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Author
2013-09-06
FULLPIPE: Moved debug code to loadAllScenes()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented StaticANIObject::countMovements()
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved Messge class to messages.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: First part of scene drawing code
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Eugene Sandulenko
2013-09-06
FULLPIPE: Beginning of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented quitting from picture browsing
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Scene drawing stubs
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
Eugene Sandulenko
2013-09-06
FULLPIPE: Load all scenes for debugging purposes
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix loading .qu files
Eugene Sandulenko
Checked with all scenes. Everything loads fine.
2013-09-06
FULLPIPE: Continued work on Scene loading. Pictures
Eugene Sandulenko
2013-09-06
FULLPIPE: Started scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Further refactoring classes into separate files
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Put all inventory-related classes into separate file
Eugene Sandulenko
2013-09-06
FULLPIPE: Make Inventory2 inherit from Inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: implement initObjectStates()
Eugene Sandulenko
2013-09-06
FULLPIPE: Put debug output at deeper levels
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish reading CMctlCompund
Eugene Sandulenko
2013-09-06
FULLPIPE: Reading CMovGraphNode
Eugene Sandulenko
2013-09-06
FULLPIPE: Split out motion-related classes
Eugene Sandulenko
2013-09-06
FULLPIPE: CMovGraph loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sc2 loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on loading sc2 files
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on Sc2 loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sc2 file loading implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Removed excess debugging info and added variable levels
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish loading fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix object indexing
Eugene Sandulenko
2013-09-06
FULLPIPE: Started CGameVar loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish loading CInteractions
Eugene Sandulenko
2013-09-06
FULLPIPE: Added ObjstateCommand loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued loading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Continue parsing CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Start of reading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on CObList loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn all MfcArchive loading functions into virtual methods
Eugene Sandulenko
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