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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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utils.cpp
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Author
2016-09-18
FULLPIPE: Further work on saving
Eugene Sandulenko
2016-09-17
FULLPIPE: Turned MfcArchive into read/write stream like in original
Eugene Sandulenko
2016-09-06
FULLPIPE: Use cp866 for logging on Windows build
Retro-Junk
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-25
FULLPIPE: Streamlined double binary numbers loading
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-06
FULLPIPE: Reduce header dependency
Eugene Sandulenko
2013-12-05
FULLPIPE: Stub MctlLadder class
Eugene Sandulenko
2013-11-29
FULLPIPE: Skip reading empty filenames
Eugene Sandulenko
2013-11-29
FULLPIPE: Fix crash at scene03 load
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CObjstateCommand -> ObjStateCommand
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from interaction classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes in utils.cpp
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Implement CMovGraph_messageHandler()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename base class variables to avoid ambigiuity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix bug with lost picture palettes
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename messagequeue.* to messages.*
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Added links to articles with floating point structure description
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-09-06
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix MemoryObject loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued Scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Now StaticANIObject is loaded fully
Eugene Sandulenko
2013-09-06
FULLPIPE: Completed Background loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Made MfcArchive work with both files and archives
Eugene Sandulenko
2013-09-06
FULLPIPE: Started scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Put all inventory-related classes into separate file
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CReactParallel loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Reading CMovGraphNode
Eugene Sandulenko
2013-09-06
FULLPIPE: Split out motion-related classes
Eugene Sandulenko
2013-09-06
FULLPIPE: CMovGraph loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on loading sc2 files
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sc2 file loading implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Removed excess debugging info and added variable levels
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish loading fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix object indexing
Eugene Sandulenko
2013-09-06
FULLPIPE: Started CGameVar loading
Eugene Sandulenko
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