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path: root/engines/fullpipe/utils.cpp
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2013-09-06FULLPIPE: Continued Scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Now StaticANIObject is loaded fullyEugene Sandulenko
2013-09-06FULLPIPE: Completed Background loadingEugene Sandulenko
2013-09-06FULLPIPE: Made MfcArchive work with both files and archivesEugene Sandulenko
2013-09-06FULLPIPE: Started scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko
2013-09-06FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loadingEugene Sandulenko
2013-09-06FULLPIPE: Implemented CReactParallel loaderEugene Sandulenko
2013-09-06FULLPIPE: Reading CMovGraphNodeEugene Sandulenko
2013-09-06FULLPIPE: Split out motion-related classesEugene Sandulenko
2013-09-06FULLPIPE: CMovGraph loaderEugene Sandulenko
2013-09-06FULLPIPE: Continued work on loading sc2 filesEugene Sandulenko
2013-09-06FULLPIPE: Started sc2 file loading implementationEugene Sandulenko
2013-09-06FULLPIPE: Removed excess debugging info and added variable levelsEugene Sandulenko
2013-09-06FULLPIPE: Finish loading fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Fix object indexingEugene Sandulenko
2013-09-06FULLPIPE: Started CGameVar loadingEugene Sandulenko
2013-09-06FULLPIPE: Finish loading CInteractionsEugene Sandulenko
2013-09-06FULLPIPE: Add more debug output to archive loadingEugene Sandulenko
2013-09-06FULLPIPE: Fix object loadingEugene Sandulenko
2013-09-06FULLPIPE: Added ObjstateCommand loaderEugene Sandulenko
2013-09-06FULLPIPE: Hack to enable object loaderEugene Sandulenko
2013-09-06FULLPIPE: Attampt to fix serializer. Still not workingEugene Sandulenko
2013-09-06FULLPIPE: Continued loading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Continue parsing CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Start of reading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Started work on CObList loaderEugene Sandulenko